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  • .. His publications include Timeshift: On Video Culture, Videography: Video Media as Art and Culture, Digital Aesthetics, Simulation and Social Theory, The Cinema Effect, EcoMedia ..
  • .. In the context of the 1960’s paradigm of installation he started with expanded cinema, performance and participatory environments..
  • Scientific information from technicians and from the communities are gathered in a database, with geographical information. Participatory Design and Ethnographic Protocols for Visualization specific technologies (emergent systems, model-based...
  • Hà Nội
    Hà NộiArtist: Thomas PorettComment:
  • Tweetopia
    Tweetopia are data-scrolls, documenting the passing of time, through minute changes in a fixed structure, using data from the evolving DiGi-FLiP project @jtwinedotcom on the micro-blogging site Twitter over the course of three years from 2013 to...
  • 'Dark Matter' is a fully immersive, physically interactive, three-dimensional digital projection environment. The artwork explores whether the body might be perceived as an absence, inferred from the physical and cultural information around it. In...
  • 2016:::::::: _Valigia Diplomatica Low Cost: fermata in ROM sequenza 2_Artist: Nilo CasaresComment:
  • Microswarm Patchwalk -
    Microswarm PatchwalkArtist: Christina McPheeComment:
  • SMART CITY ABC aims to decode a territory that has produced a specialist vocabulary, in order to promote acessibility to the debate. The vision of the ‘Smart City’ was introduced by some of the largest tech corporations to address population growth,...
  • All kinds of people are using their smartphones. The displays don’t show any apps – only the sensual movements of the hands. Each pair of hands plays both roles from Michelangelo’s “Creation of Adam” at the Sistine Chapel: God the father and Adam,...