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Yunnan Garden VR – Re-creation of a Tropical Garden as Virtual Cultural Heritage
2020
Reinhuber, Elke and Benjamin Seide and Ross Williams. Yunnan Garden VR – Re-creation of a Tropical Garden as Virtual Cultural Heritage Kultur und Informatik – Extended Reality (2020): 25-37.
Autonomous Creations: Birthing Intelligent Agents
1998
Binkley, Timothy. Autonomous Creations: Birthing Intelligent Agents Leonardo 31, no. 5 (1998): 333-336.
Tecnicas de Infografia: Variables creativas metodológicas en el desarrollo de la imagen digital
2001
Vinas Limonchi, Manuel. Tecnicas de Infografia: Variables creativas metodológicas en el desarrollo de la imagen digital. Madrid, ES: Editorial McGraw-Hill Interamericana de Espana, 2001.
Networked Narrative Environments as Imaginary Spaces of Being
2004
Zapp, Andrea. Networked Narrative Environments as Imaginary Spaces of Being. Manchester, Liverpool: Manchester Metropolitan University and Foundation for Art and Creative Technology, FACT, 2004.
Games that People Play
1997
Faber, Liz. Games that People Play Creative Review (August 1997).
HTTPVideo, HTTPpix: Creative Processes and Criticism in Image Networks
2010
Beiguelman, Giselle, ed. HTTPVideo, HTTPpix: Creative Processes and Criticism in Image Networks. São Paulo: Instituto Sergio Motta, 2010.
Creative Evolution: natural selection and the urge to remix
2011
Amerika, Mark, ed. Creative Evolution: natural selection and the urge to remix. UK: Open Humanities Press, 2011.
UpStage: An Online Tool for Real-Time Storytelling
2011
Jamieson, Helen Varley and Vicki Smith. UpStage: An Online Tool for Real-Time Storytelling Creative Technologies Journal , no. 2 (November 2011).
Digital Foundations: Intro to Media Design with the Adobe Creative Suite
2008
Burrough, Xtine and Michael Mandiberg. Digital Foundations: Intro to Media Design with the Adobe Creative Suite. San Francisco, CA: New Riders, 2008.
Second Life: how may it augment our first (learning) life? A review of the current and potential use of Second Life in creative arts education.
2009
Biggs, Simon. Second Life: how may it augment our first (learning) life? A review of the current and potential use of Second Life in creative arts education. (2009).
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