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Culture, Technology and Creativity
1991
Biggs, Simon. Culture, Technology and Creativity http://littlepig.org.uk/texts/culturetechnologycreativity.htm.
Digital Creativity. Techniques for Digital Media and the Internet
2002
Wands, Bruce. Digital Creativity. Techniques for Digital Media and the Internet. New York: John Wiley and Sons Ltd., 2002.
Secrets of Digital Creativity Revealed in Miniatures
2002
Mirapaul, Matthew. Secrets of Digital Creativity Revealed in Miniatures The New York Times (September 16 2002).
Art of Virtual Bodies
1998
Kluszczyński, Ryszard W.. Art of Virtual Bodies Digital Creativity 9, no. 1 (1998): 38-42.
Tiago Martins
Tiago Martins is a researcher, creator and educator working in XR and interactive media.
Robots as Art Tools and Creators of Art
2002
PINE, LISA. Robots as Art Tools and Creators of Art EXPLORATORIUM (2002).
Evolving Virtual Creatures
1994
Sims, Karl. Evolving Virtual Creatures In SIGGRAPH`94 Proceedings, , 15-22. : 1994.
_HTTPpix _HTTPvideo Criação e Crítica nas Redes de Imagens
2010
Beiguelman, Giselle, ed. _HTTPpix _HTTPvideo Criação e Crítica nas Redes de Imagens. São Paulo: Instituto Sergio Motta, 2010.
Electronic Literature as a Model of Creativity and Innovation in Practice : A Report from the HERA Joint Research Project
2016
Rettberg, Scott and Sandy Baldwin, ed. Electronic Literature as a Model of Creativity and Innovation in Practice : A Report from the HERA Joint Research Project. Bergen: ELMCIP, 2016.
The Art of the Thinking Space: A Space Filled with Data.
2020
Fleischmann, Monika and Wolfgang Strauss. The Art of the Thinking Space: A Space Filled with Data. In Digital Creativity: Shifting Boundaries: Practices and Theories, Arts and Technologies,, edited by Antony BrooksVol.31, Nr. 3. DOI:
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