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An Analysis-Synthesis Approach to the Creative Processing of Video Signals
2012
Villegas, Javier. An Analysis-Synthesis Approach to the Creative Processing of Video Signals https://www.mat.ucsb.edu/Dissertations/JavierVillegas.pdf.
INNOVATION IN ART AND TECHNO SCIENCE TOWARDS CREATIVE TECHNOLOGIES AND THE TRANSDISCIPLINARY RESEARCH FOR THE REINVENTION OF LIFE
2017
DOMINGUES, DIANA MARIA G and Adson Ferreira da Rocha and Tiago Lucena and Cristiano Miosso and F. Rosa. INNOVATION IN ART AND TECHNO SCIENCE TOWARDS CREATIVE TECHNOLOGIES AND THE TRANSDISCIPLINARY RESEARCH FOR THE REINVENTION OF LIFE Leonardo
Creative technologies and inovation: healt and well-being
2016
KRUEGER, TED and Diana Domingues and LOUISE POISSANT. Creative technologies and inovation: healt and well-being Digital Creativity 24, no. 4 (2016): 267-270.
Creative Technologies and Innovation: Health and Wellbeing
2016
DOMINGUES, DIANA MARIA G, ed. Creative Technologies and Innovation: Health and Wellbeing. Vol.1000. 27 th ed.UK: Taylor & Francis, Routlege, 2016.
The Art of the Thinking Space
2020
Strauss, Wolfgang and Monika Fleischmann. The Art of the Thinking Space In Digital Creativity, edited by Anthony BrooksVol.31:3. DOI: 10.1080/14626268.2020.1782945, , 156-170. London: Routledge, 2020.
Walking and health: an enactive affective system.
2016
RODRIGUES LUCENA, TIAGO FRANKLIN and SUÉLIA RODRIGUES FLEURY ROSA and Cristiano MIOSSO and Ricardo DA SILVA TORRES and TED KRUEGER and Diana Domingues. Walking and health: an enactive affective system. Digital Creativit 27 (2016): 314-333.
Home of the Brain : A networked VR installation as virtual exhibition of philosophers' thoughts
2019
Fleischmann, Monika and Wolfgang Strauss. Home of the Brain : A networked VR installation as virtual exhibition of philosophers' thoughts In Virtual Creativity, edited by Bruce E. DrushelISSN: 2397-9712, , 111-115. Bristol: Intellect, 2019.
Digital Creativity Volume 31, 2020 - Issue 3: Shifting Boundaries: Practices and Theories, Arts and Technologies
2020
Brooks, Anthony. Digital Creativity Volume 31, 2020 - Issue 3: Shifting Boundaries: Practices and Theories, Arts and Technologies. Vol.31. DOI 10.1080/14626268.2020.1810433, : Taylor and Francis, 2020.
Artificial Creativity
1994
Fifield, George. Artificial Creativity Art New England (1994): 3.
Virtual Reality and the Theatre: Immersion in Virtual Worlds
1999
Reaney, Mark. Virtual Reality and the Theatre: Immersion in Virtual Worlds Digital Creativity 10, no. 3 (1999): 183-188.
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