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Creating Synthetic Identities in I'Myth: Zapping Zone
2007
DOMINGUES, DIANA MARIA G and Eliseo Berni REATEGUI. Creating Synthetic Identities in I'Myth: Zapping Zone Crossings Ejournal Of Art And Technology 5 (2007): 1.
date | place
2010
Ikeda, Ryoji. date | place. Atelier de Création Radiophonique(ACR), France Culture: Èdition DIS VOIR, FR, 2010.
La création transactionnelle, Architecture du système In/Out de Création P2P
2008
Benayoun, M.. La création transactionnelle, Architecture du système In/Out de Création P2P http://www.academia.edu/35833643/La_cr%C3%A9ation_transactionnelle_Architecture_du_syst%C3%A8me_In_Out_de_Cr%C3%A9ation_P2P.
Editorial: Underlining technologies in research practice utilising digitalentrepreneurship in creating visual narratives/storytelling
2019
Gates-Stuart, Eleanor. Editorial: Underlining technologies in research practice utilising digital entrepreneurship in creating visual narratives/storytelling Fusion Journal 016 (2019): 1-4.
Yunnan Garden VR – Re-creation of a Tropical Garden as Virtual Cultural Heritage
2020
Reinhuber, Elke and Benjamin Seide and Ross Williams. Yunnan Garden VR – Re-creation of a Tropical Garden as Virtual Cultural Heritage Kultur und Informatik – Extended Reality (2020): 25-37.
Autonomous Creations: Birthing Intelligent Agents
1998
Binkley, Timothy. Autonomous Creations: Birthing Intelligent Agents Leonardo 31, no. 5 (1998): 333-336.
Tecnicas de Infografia: Variables creativas metodológicas en el desarrollo de la imagen digital
2001
Vinas Limonchi, Manuel. Tecnicas de Infografia: Variables creativas metodológicas en el desarrollo de la imagen digital. Madrid, ES: Editorial McGraw-Hill Interamericana de Espana, 2001.
Networked Narrative Environments as Imaginary Spaces of Being
2004
Zapp, Andrea. Networked Narrative Environments as Imaginary Spaces of Being. Manchester, Liverpool: Manchester Metropolitan University and Foundation for Art and Creative Technology, FACT, 2004.
Games that People Play
1997
Faber, Liz. Games that People Play Creative Review (August 1997).
Second Life: how may it augment our first (learning) life? A review of the current and potential use of Second Life in creative arts education.
2009
Biggs, Simon. Second Life: how may it augment our first (learning) life? A review of the current and potential use of Second Life in creative arts education. (2009).
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