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  • Grau, Oliver. Hingabe an das Nichts: Der Cyberspace zwischen Utopie, Ökonomie und Kunst Medien. Kunst. Passagen , no. 4 (1994): 17-30.
  • Kusahara, Machiko. Interactive Plant Growing Asahi Shinbun (September 10th 1994).
  • Astheimer, Peter and F. Dai and R. Göbel and Gabriel
    et.al. Zachmann. Realism in Virtual Reality In Artificial Life and Virtual Reality, edited by Nadia Magnenat Thalmann, 189-210. Hoboken, New Jersey: Wiley and Sons, 1994.
  • Bohn, Christian and Monika Fleischmann and Wolfgang Krüger. Through Artificial Neural Networks into Virtual Realities In International Conference on Applied Synergetics and Synergetic Engineering, Erlangen, Germany: 1994.
  • Penny, Simon. Electronic Arts Practice: Experiences in Australia and the USA Continuum - Electronic Arts in Australia 8, no. 1 (1994).
  • Fleischmann, Monika and Wolfgang Strauss and . Liquid Views In Revue virtuelle - The Virtual Body, edited by Centre Georges Pompidou: 1994.
  • Fleischmann, Monika and Wolfgang Strauss. Responsive Workbench In Visual Proceedings, Annual Conference Series 1994, edited by ACMNew York: ACM Siggraph, 1994.
  • Fleischmann, Monika and Wolfgang Strauss. Rigid Waves, Liquid Views In InterCommunication Catalogue, Interactive Art, edited by ICCTokyo, Japan: NTT Publishing Co., 1994.
  • Fleischmann, Monika and Wolfgang et.al. Fleischmann. Through Artificial Neural Networks into Virtual Realities In Proceedings of ICASSE´94, Erlangen: 1994.
  • Fleischmann, Monika and Christian Bohn and Wolfgang Strauss. Liquid Views In Arte Virtual, edited by Rafael Lozano-HemmerMadrid, ESP: Electa Edition, 1994.