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Leonardo (Journal of the International Society of Arts, Sciences and Technology) Volume 34 Number 4. Skull on the Cover
2001
Malina, Roger. Leonardo (Journal of the International Society of Arts, Sciences and Technology) Volume 34 Number 4. Skull on the Cover. Vol.34. 4, 4 th ed.Boston: Leonardo MIT Press, 2001.
Open source hardware (OSHW) supporting interaction between traditional crafts and emergent science: wayang kulit over microfluidic interfaces
2014
Kera, Denisa and Justyna Ausareny and Stefania Druga and Yair Reshef. Open source hardware (OSHW) supporting interaction between traditional crafts and emergent science: wayang kulit over microfluidic interfaces Proceeding SA '14 SIGGRAPH Asia 2014
Interaction: Artistic Practice in the Network
2001
Scholder, Amy and Jordan Crandall, ed. Interaction: Artistic Practice in the Network. New York: Distributed Art Publishers, 2001.
Virtual Systems
1993
Stone, Allucquére Rosanne. Virtual Systems In Zone 6: Incorporations, edited by Jonathan Crary and Sanford KwinterCambridge, MA: The MIT Press, 1993.
What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming
2012
Huhtamo, Erkki. What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming In Before the Crash: Early Video Game History, edited by Mark J. P. Wolf, 30-52. Detroit: Wayne State University Press, 2012.
CrayVox
2012
Helyer, Nigel. CrayVox. Taiwan: Sonic Objects, 2012.
We Will Open the Panorama-kan: The Beginning of the ‘Panorama Craze’ in Meiji Japan
2010
Kusahara, Machinko. We Will Open the Panorama-kan: The Beginning of the ‘Panorama Craze’ in Meiji Japan In The Panorama in the Old World and the New, edited by Gabriele KollerBüro Wilhelm, Amberg: 2010.
(H)adas. Mujeres que crean, programan, prosumen, teclean
2013
Zafra, Remedios. (H)adas. Mujeres que crean, programan, prosumen, teclean. Madrid, Spain: Página de Espuma, 2013.
High Tech artists Create Interactive Installation Addressing Poetics of Presence
2002
Savani, Jackie. High Tech artists Create Interactive Installation Addressing Poetics of Presence Engineering Today, UCSB Journal XXVIII (2002).
Using Artificial Life to Create Parallel and Networked Processes through Natural Evolution
1994
Ray, T. S.. Using Artificial Life to Create Parallel and Networked Processes through Natural Evolution In NCJSAI´94 (Japanese Society of Artificial Intelligence), : 1994.
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