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  • Cushion -
    An over-sized inflatable cushion was put into urban locations so that passers by could play with it.
  • Airground -
    The Airgrounds were a new genre of air structures comprising soft, responsive architectures the public could interact with. At the Brighton Festival a pyramid-shaped inflatable with a transparent outer skin and yellow inner skin, partially inflated
  • Inflatable replica of an exhibited sculpture by Ronald Bladen - this one the visitors could play with.
  • A large air-inflated cushion partially filled with air and water, which passers by could play on. The continuously splashing water inside this structure gave the work an idiosyncratic acustic quality.
  • A video monitor on the floor faces upwards and over its screen there is a transparent container filled with water. At the center of this container is an opening through which a bubble of air can be electronically released causing the water to ripple
  • Jan-Peter E.R. Sonntag & N-solab 1965 in Lübeck, Deutschland Club Transmediale 2008 sonArc::project, Kulturverlag Kadmos, Berlin, ISBN (13)978-3-931659-97 Auszeichnungen (Auswahl) [Bearbeiten] 2008 CYNETart-Award 08 2008 Deutscher
  • An Imaginary Museum of Revolutions was a proposed multimedia installation to commemorate the 200th anniversary of the French Revolution. The basic concept was to address 200 revolutions from the French Revolution up to the present-day. The major
  • Nuzzle Afar -
    "Nuzzle" is a shared 3D virtual environment art work, using digital networking technology. It realizes a new type of communication space where people can meet and talk to each other as avatars from several telematic immersive computer terminals.
  • Born in Seoul, South Korea, Bo Lee is a contemporary artist, using video, drawing and found objects to explore various themes. His videos often implement a collection of rapid cuts to experiment with social meaning while his drawings play with
  • The Adding Machine -
    Live Theatre Meets Virtual Reality On April 18, 1995 the University Theatre of the University of Kansas brought live theatre to cyberspace through the use of "virtual reality" in a fully mounted theatrical production. Audiences were invited