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  • Glories of Accounting is an interactive installation with a surveillance system that detects the position of the public in the exhibition room. When someone walks into the room, large hands appear on the screen automatically. The hands rotate along
  • FemCity -
    a Multi-user Computer Game for Girls --- In cooperation with Mathias Fuchs, Edeltraud-Hanappi-Egger, Gerhard Hanappi --- This Game is about careers, lifestyle, dreams and realities of young women. FemCity is a simulation of a complex social and
  • A white cube was constructed in the club, inverting the familiar “white cube” gallery space. Inside, instructions encouraged participants to disclose secrets into a microphone. Their mute video was displayed on the dance floor, while their
  • Performance for a matrix of 64 illuminated gas balloons and sound A room is filled with deep, evolving noises from a four-channel sound system. An eight-by-eight array of white, self-illuminated spheres floats in space like the atoms of a complex
  • Event: Proxima, closer to experienceInstitution: Schloss Bröllin, ACCRComment:
  • Cheng-yu, Pan. The Gaze from the Apocalypse Art Accrediting, Kaohsiung Museum of Fine Arts , no. 67 (2016).
  • WOODEN WORLDS -
    Wooden Worlds is a multimedia performance, which is developed from the several different sound and visual layers, which interact with each other in real-time. Together they create an atmospheric constellation. The attention of the audience is
  • Mixed reality installation "COMBATscience Augmented II" is a mixed reality installation that critically reflects on science and its ethical implications, beginning with the gas attacks in World War I and continuing to contemporary research on
  • A performance for cello, grand piano, soprano saxophone, surveillance cameras, live video mixing and projection. Two instruments accompany a silent movie. Hey, it's a living. But slowly they realize that not only are they reacting to the image.
  • Text Rain
    Text Rain is an interactive installation designed to blur the boundaries between physical and virtual space. Viewers play with falling text which responds to their motion. The text may be caught, lifted and released to fall again. If participants