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The Art of Interaction
1994
Crampton-Smith, Gillian. The Art of Interaction In Interacting with Virtual Environments, edited by Lindsay MacDonald and John VinceNew York: Wiley and Sons, 1994.
Interacting with Virtual Environments
1994
MacDonald, Lindsay and John Vince, ed. Interacting with Virtual Environments. New York: Wiley and Sons, 1994.
Interaction: Artistic Practice in the Network
2001
Scholder, Amy and Jordan Crandall, ed. Interaction: Artistic Practice in the Network. New York: Distributed Art Publishers, 2001.
Virtual Systems
1993
Stone, Allucquére Rosanne. Virtual Systems In Zone 6: Incorporations, edited by Jonathan Crary and Sanford KwinterCambridge, MA: The MIT Press, 1993.
CrayVox
2012
Helyer, Nigel. CrayVox. Taiwan: Sonic Objects, 2012.
(H)adas. Mujeres que crean, programan, prosumen, teclean
2013
Zafra, Remedios. (H)adas. Mujeres que crean, programan, prosumen, teclean. Madrid, Spain: Página de Espuma, 2013.
What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming
2012
Huhtamo, Erkki. What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming In Before the Crash: Early Video Game History, edited by Mark J. P. Wolf, 30-52. Detroit: Wayne State University Press, 2012.
We Will Open the Panorama-kan: The Beginning of the ‘Panorama Craze’ in Meiji Japan
2010
Kusahara, Machinko. We Will Open the Panorama-kan: The Beginning of the ‘Panorama Craze’ in Meiji Japan In The Panorama in the Old World and the New, edited by Gabriele KollerBüro Wilhelm, Amberg: 2010.
High Tech artists Create Interactive Installation Addressing Poetics of Presence
2002
Savani, Jackie. High Tech artists Create Interactive Installation Addressing Poetics of Presence Engineering Today, UCSB Journal XXVIII (2002).
Using Artificial Life to Create Parallel and Networked Processes through Natural Evolution
1994
Ray, T. S.. Using Artificial Life to Create Parallel and Networked Processes through Natural Evolution In NCJSAI´94 (Japanese Society of Artificial Intelligence), : 1994.
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