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Structuralist Content Design in the Multi-Touch Museum Environment
2016
Vancat, Jaroslav and Daniel Riha. Structuralist Content Design in the Multi-Touch Museum Environment In: Airing the Past: Inquiries into Digital Memories 65, no. 76 (JANUARY 2019 2016): 85-91.
Structuralist Content Design in the Multi-Touch Museum Environment
2016
Vancat, Jaroslav and Daniel Riha. Structuralist Content Design in the Multi-Touch Museum Environment In: Airing the Past: Inquiries into Digital Memories 65, no. 76 (JANUARY 2019 2016): 85-91.
Structuralist Content Design in the Multi-Touch Museum Environment
2016
Vancat, Jaroslav and Daniel Riha. Structuralist Content Design in the Multi-Touch Museum Environment In: Airing the Past: Inquiries into Digital Memories 65, no. 76 (JANUARY 2019 2016): 85-91.
Cyberart: some artistic, aesthetic, technological and poetic contents.
2002
DOMINGUES, DIANA MARIA G. Cyberart: some artistic, aesthetic, technological and poetic contents. Heterogénesis (2002): 54-62.
Evolution and Optimization of Digital Organisms
1991
Ray, Tom. Evolution and Optimization of Digital Organisms In Scientific Excellence in Supercomputing: The IBM 1990 Contest Prize Papers, Athens, GA, 30602, edited by Billingsley K. R. and E. Derohanes and H. Brown, 489-531. : The Baldwin Press,
Espaços de Subordinação e Contestação nas Redes Sociais
2012
Beiguelman, Giselle. Espaços de Subordinação e Contestação nas Redes Sociais Revista USP , no. 92 (December/ February 2012): 20-31.
Telepresence: Context and Sense-ability in Digital Worlds
1994
Fisher, Scott S.. Telepresence: Context and Sense-ability in Digital Worlds In TechnoCulture Matrix, Tokyo, Japan: NTT Publishing Co., 1994.
New Media Art: Practice and Context in the UK 1994-2004
2004
Boredomresearch. New Media Art: Practice and Context in the UK 1994-2004 In New Media Art: Practice and Context in the UK 1994-2004, edited by Lucy KimbellManchester: Cornerhouse Publications, 2004.
Pain Games. Pain as sensory stimulus in the context of videogame-based digital art
2007
Waelder, Pau. Pain Games. Pain as sensory stimulus in the context of videogame-based digital art artnodes , no. 7 (2007): 61-70.
Artistic Research on Life Forms: Exploring the Intersections of Science, Art and Life in the Context of Globalization
2008
Puncer, Mojca. Artistic Research on Life Forms: Exploring the Intersections of Science, Art and Life in the Context of Globalization LEONARDO, Art and Biology. MIT Press Vol. 41, no. 5 (2008): 468 – 477.
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