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Hybrid Invention Generator
2007
video
The Hybrid Invention Generator (2001) is a work that explores a "machinic genetics." Users of the system can scroll through a series of inventions, choose two different inventions and generate the visualization of a hybrid invention. An underlying
The Visible Radio: Process Visualization of a Software-Defined Radio
2005
Hall, Matthew and Alex Betts and Donna Cox. The Visible Radio: Process Visualization of a Software-Defined Radio In IEE Visualization, edited by Minnesota IEEE Press Minneapolis, 21. Minneapolis, Minnesota: 2005.
Substance
2017
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2017
We live today in an age of simulation as coined by French sociologist Jean Baudrillard. According to him, simulation is defined as the coinciding of appearance with reality. Thus, the boundaries between fiction and reality are blurred and
Arte de Internet: génesis y definición de un nuevo soporte artístico (1995-2000)
2001
Cilleruelo, Lourdes. Arte de Internet: génesis y definición de un nuevo soporte artístico (1995-2000). País Vasco, Spain: Servicio Editorial Universidad del País Vasco, 2001.
Conscious/Unconscious
2012
La experiencia que tenemos de las cosas (tangibles e intangibles) se compone de acciones simples enlazadas a símbolos que encontramos en el mundo. Imprimimos estas experiencias a distintas áreas de nuestro cerebro y luego, de alguna manera, perdemos
Artpool
1979
LichtGraffiti
2001
Computer-controlled interactive light installation with two light scanners Federal Educational Academy, Feldkirch (A), competition 2001-present [English title, Light Graffiti] 'LichtGraffiti' is an interactive light installation conceived for the
Zonas de contactoArt History in a Global Network
2022
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2022
Twenty years ago, Mary Louise Pratt proposed the notion of a “contact zone” as a place where culture is negotiated and challenged. Art can bridge or destabilize disciplines and methods in ways that reframe histories and bring new insights. Still, on
Boids
1986
In 1986 Craig W. Reynolds made a computer model of coordinated animal motion such as bird flocks and fish schools. It was based on three dimensional computational geometry of the sort normally used in computer animation or computer aided design. The
TI
2004
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2004
C.E.B. Reas lives and works in Los Angeles. His work focuses on defining processes and translating them into visualisations. Since 2001, he has developed Processing, an open-source programming environment, with Ben Fry. Both Reas and Fry have
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