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  • The National Museum of Modern Art, Kyoto (MoMAK), is pleased to announce on the behalf of the National Museum of Modern Art, Tokyo (MOMAT) and the Hiroshima City Museum of Contemporary Art (Hiroshima MOCA) the upcoming exhibition, William
  • Presented by The Art Syn Projects (London).
  • Não!
    "Não!" is organized in text blocks which circulate in virtual space at equal intervals, leaving the screen blank prior to the flow of the next text block. The visual rhythm thus created alternates between appearance and disappearance of the
  • “I'm sorry I made you feel that way” is an interactive experience and performative self-portrait exploring new possibilities for empathy and care for our hybrid selves. Martina Menegon’s biometric data collected daily via a wearable smart ring
  • HIMMEL ÜBER LEIPZIG -
    Medienbiennale Leipzig 94 - Minima Media Installationen im öffentlichen Raum Installations throughout the city of Leipzig Fred Fröhlich, Tjark Ihmels, Paul Sermon, Andrea Zapp
  • Simanowski, Robert. Textmaschinen - Kinetische Poesie - Interaktive Installationen. Zum Verstehen von Kunst in digitalen Medien. Bielefeld: transcript, 2012.
  • Black Box / Chambre Noire konzipierte William Kentridge speziell für die Reihe der Auftragsarbeiten des Deutsche Guggenheim und wählte daher inhaltlich bewusst Deutschland, das Land des Auftraggebers, als Ausgangspunkt der Arbeit. Kentridge, der
  • Continuous Sound and Image Moments is a hand-drawn black-and-white animated film loop with no beginning or end. Conceived as a cinematic expansion of pictorial means, the process of making thousands of drawings (rather than any individual picture)
  • During Imagina '93 computer graphics installations in Monte Carlo and in Karlsruhe were connected by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image space.
  • Menagerie
    The goal of this effort is to demonstrate one of the first fully immersive Virtual Environment installations that is inhabited by virtual characters and presences specially designed to respond to and interact with its users. This experience allows a