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  • “get.real” addresses the complex interrelationship of nature/life and technology, literally drawing out the blurred borderlines of our existence. The baby exists (in reality) only in the mother’s body and, yet, its (virtual) presence exceeds these
  • ‘This one’s for the farmer’ encompasses five bodies of work. Each set of work has been produced with the farming community as a partner. While the title seems to exclude the art viewer, the whole body of work is about enticing viewers to take a
  • Sans Armes Citoyens -
    Two years before the turn of the century, a committee chaired by Jean-Jacques Aillagon, at the time director of the Centre Pompidou, was entrusted with the task of defining the ceremonies to celebrate the millennium. Oddly enough, I was invited to
  • process 18 -
    c.e.b. reas process 18, 2008 Text, unique custom software, documentation prints and CDs, computer, projector, wood panels; unique milled fiber composite; pair of unique C-Prints Courtesy: bitforms gallery, Nueva York The Process works
  • Yiannis Melanitis is a conceptual interdisciplinary artist working in the realms of body, performance, digital media and bioart. He study Painting, Sculpture and holds a Masters degree in Digital Arts from Athens School of Fine Arts. He is lecturer
  • T_Visionarium, by Neil Brown, Dennis Del Favero, Matt McGinity, Jeffrey Shaw, Peter Weibel, is an experimental new media work that offers the means to capture and re-present televisual information, allowing viewers to explore and actively edit a
  • Anders, Peter. Anthropic Cyberspace: Defining Electronic Space from First Principles Leonardo 34, no. 5 (2001): 409-416.
  • Event: CHIK TEK 97: Women Artists Defining TechnologyInstitution: CADRE Institute, San Jose State UniversityComment:
  • SP3X -
    SP3X is a new type of three-dimensional interface for creating, modifying, and navigating volumetric data. It combines the intuitive and improvisational strengths of tangible interfaces with the visualization power of mixed reality. Users can create
  • Dejan Grba's research in new media art combines mutually inspired artistic and theoretical work. In art projects, he explores the creative, technical and relational aspects of generative systems by defining new ways to interrelate the material and