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Susanne Schuricht
Vita: Susanne Schuricht is based in Berlin. Her work engages in installations and photography and is about "the perception of seeing." In many of here installations the human scale and interaction are relevant. From 1997 - 2003 she studied
Plasm: In the Breeze
2000
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2000
Swinging out over a synthesized creek, viewers stir up the artificial life forms therein. Engaging kinesthetic immersion takes place within themed surroundings, where two rope swings track the participants' position using linear position
Robo Topobo
2005
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2006
Robo Topobo brings the improvisation and performative thrill of video games to hands-on modeling and invention. Robo is a controller that children can use to save, replay and adjust playback of up to four Topobo recordings. With Topobo a child can
OP_ERA: Haptic Interface
2004
OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space,
Easter hack
2024
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2024
In digital technology an Easter egg refers to an extra feature, a message, hidden in a software program, video game, etc., and is revealed by an obscure sequence of keystrokes or commands. This Easter Saturday you can join media artist & open source
The Castle
1995
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1995
The Castle is a large scale interactive video projection designed for specific architectural sites. The title makes reference to Kafka's novel of the same name, the work taking as its subject the incomprehensible character of systems of
http://ugi-heal.me/
2010
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2010
Find your own Universal Health We are the only major pharma corporation to have emerged in the 21st century. We are corporate futurists. Our capabilities are unlimited. We are good. We and you and your health are one with the universe. We
Emotion Ringtones
2008
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2008
Emotion Vending Machine looks like a beverage vending machine, where users can select a range of emotions, shaped as dynamic cards, updated in real-time with web data. Users select three from a list of nine emotions, such as “fear”, “joy” or
PingPongPlus
1997
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1998
PingPongPlus is a digitally enhanced version of the classic ping-pong game. It is played with ordinary, un-tethered paddles and balls, and features a "reactive table" that incorporates sensing, sound, and projection technologies. Projectors display
(collective) Boredomresearch
Collaborating as boredomresearch, Southampton based Vicky Isley and Paul Smith have gained an international reputation for interrogating the creative role of computing. boredomresearch often think of themselves as employing computer gaming
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