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  • ... recently her work has been concerned with investigating the relationship between developments in the ‘life' sciences and technology with changes in culture, society and language. Her work is mainly in time-based and digital media, intricately re-working...
  • ... Since 1995 the installations became interactive, responding with algorithms to architectural aspects by using video tracking technology. Aside, Ursula Damm developed numerous installations on the relationship of nature, science and civilization like Venus...
  • ...Tenhaaf, Nell. Production and Reproduction In Women, Art, and Technology, edited by Judy Malloy, 362-375. Cambridge, MA: The MIT Press, 2003.
  • ... Bellgrove Station Billboard Project (Glasgow, 1990-91), lead-artist on the tenantspin project (Foundation for Art & Creative Technology, Liverpool 2001-7) and between 2008-14 he completed a Ph.D. on sound art based on the 10xCD opus The sounds of ideas...
  • ...F.A.B.R.I.CATORS is a digital media company specializing in: Interactive Technology, Virtual Reality, Interactive Media, Networking, Robotics, Digital Media and Integrated Media. The company operates in the fields of: Art, Design, Architecture, Edu-Entertainment,...
  • ... is co-coordinator and researcher of the Post-Screen research project based on the use of screens within artistic practices, technology and cybercultures contexts.
  • ...Licklider, Joseph Carl Robnett. The Computer as a Communication Device Science and Technology (April 1968).
  • ...Morse, Margaret. Virtually Female: Body and Code In Processed Lives: Gender and Technology in Everyday Life, edited by Jennifer Terry and Melodie CalvertNew York: Routledge Champman and Hall, 1997.
  • ...Rinaldo, Kenneth E.. Technology Recapitulates Phylogeny: Artificial Life Art Leonardo Electronic Almanach 31, no. 5 (1998): 371-376.
  • ... Documents of Contemporary Art. Recent publications featuring his work include Telematic Embrace: visionary theories of art, technology and consciousness, New Media in the Late 20th-Century, Video Art, and Digital Art. (source: www.peterdagostino.net)