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Systems Maintenance
1998
Systems Maintenance consists of three versions of a furnished room. An ensemble of life-sized furniture occupies a large circular platform on the floor, a virtual room is displayed on a computer monitor, and a 1/8 size physical scale model of the
Crack it !
2000
connective force attack: open way to public How to crack it!' was the information and encouragement the computer magazine PC Online offered to readers in issue 10/2000, followed by precise instructions on how to take part in the boldly
Pentimento
2002
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2002
video
Pentimento was produced as an Interactive Video Installation and Interactive DVD-ROM during Dennis Del Favero's on-going Research Fellowship at ZKM which began in 1998. The Interactive Video Installation comprises an 8 metre square room with
O Intervalo entre as Coisas - The Interval between things
1998
Designed as a large scale video projection (3:12 minutes), like a sonorous moving billboard. It shows 3 times almost the same sequence of images, each time with a different audio. An old photography depicts the image of three children at the beach.
The Spectrascope
2004
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2004
The gallery installation of The Spectrascope consists of a large scale projection of the image updating in real-time accompanied by the 'fear frequency'*. This is an audio frequency of 19hz, which is just below the range of normal
Stream I Stream II
2003
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2003
Stream deals with issues concerning presence, both physical and remote (virtual), and asks "what if" we all lost the ability to differentiate ourselves and our sense of singularity in the world? What would it be like if we could all see what
Suspension
1997
... agencies and
high
ly localized, lived...
West-East 2
1990
4. West-East 2. 2000 Paper Size: 23" by 29" Pen and ink plotted drawing. Linear fields address the attraction and repulsion of opposites - their similarity and their difference are presented simultaneously as "West-East" or "Heaven and
Unconscious Environment
1999
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1999
A large scale installation which included a 20 foot screen in portrait displaying a psychiatrist under hypnosis describing an environment, a representation of which was then constructed in two spaces beyond the screen. The work focused on the
Tangible Disaster Simulation System
2005
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2006
Tangible Disaster Simulation System is a collaborative tool for planning disaster measures based on disaster simulation and evacuation simulation using Geographic Information Systems (GIS). Built on the Sensetable platform, Tangible-DSS allows
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