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  • Oliver, Julian. Perceptual Play: Optical Illusion Art as Radical Interface .
  • Flanagan, Mary. Critical Play: Radical Game Design. Cambridge, MA: MIT-Press, 2009.
  • 6.26.27.86 v01 -
    Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1991 6.26-27.86 is named after the approximate date that
  • Marnix de Nijs is a Rotterdam based artist who explores the dynamic clash between bodies, machines and other media. His works include mainly interactively experienced machines that play with the perception and control of image and sound, but also,
  • A multidisciplinary artist working or inspired to the subject matters related to the surroundings. Works simultaneously between panting, Drawing, Video art etc. the surface Work of Art is figurative and much of common play. The public transit,
  • Artist Statement: I am interested in exploring notions of transformation, energy transfer, bridging the conscious and unconscious realms, and rendering the invisible visible through action and reaction. The results manifest themselves either as an
  • Flanagan, Mary and Helen Nissenbaum. Values at Play in Digital Games. Cambridge, MA: MIT-Press, 2014.
  • Hessels, Scott. Sustainable Cinema No. 4: Shadow Play Leonardo 4, no. 40 (2012): 384-395.
  • Kusahara, Machinko. They Are Born to Play: Japanese Visual Entertainment from Nintento to Mobile Phones Art Inquiry (2004).
  • Known for her theories on playculture, activist design, and critical play, Mary Flanagan has achieved international acclaim for her novel interdisciplinary work, her commitment to both theory and practice, and her ongoing pioneering contributions to