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Die virtuelle Stadt im telematischen Raum. Leben im Netz und in Online-Welten
1995
Weibel, Peter. Die virtuelle Stadt im telematischen Raum. Leben im Netz und in Online-Welten In Mythos Metropole, edited by Gotthard Fuchs and B. Moltmann and W. Prigge, 209-222. Frankfurt/Main: Suhrkamp Verlag, 1995.
Press/Enter: Between Seduction and Disbelief
1995
Power Plant Contemporary Art Gallery, ed. Press/Enter: Between Seduction and Disbelief. Toronto, CAN: Premier Book Marketing, 1995.
The Lure of Antiquity and the Cult of the Machine: The Kunstkammer and the Evolution of Nature, Art, and Technology
1995
Bredekamp, Horst. The Lure of Antiquity and the Cult of the Machine: The Kunstkammer
and the Evolution of Nature, Art, and Technology. Princeton, NJ: Markus Wiener Publishers, 1995.
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters
1995
Boulic, Ronan and Tolga K. Capin and Zhiyong Huang and Prem
et. al. Kalra. The HUMANOID Environment for Interactive Animation of Multiple Deformable
Human Characters In Proceeding Computer Graphics Forum ´95, edited by Computer Graphics...
Virtual World
1995
Cashill, Robert. Virtual World Theatre Crafts International TCI 29, no. 2 (February 1995): 44.
Artec Biennale on an upswing, Part 2
1995
Cassim, Julia. Artec Biennale on an upswing, Part 2 The Japan Times (May 1995).
Sztuka miedzy wysoka a niska technologia
1995
Chabninski, Adam. Sztuka miedzy wysoka a niska technologia Chip Magazine (June 1995).
Automat-Werkzeug-Medium
1995
Coy, Wolfgang. Automat-Werkzeug-Medium Informatik Spektrum 18, no. 1 (1995): 31-38.
The Origin of Perspective
1995
Damisch, Hubert. The Origin of Perspective. Cambridge, MASS: The MIT Press, 1995.
Web Sightings: On Gallery Walls
1995
DeCarlo, Tessa. Web Sightings: On Gallery Walls The Wall Street Journal (July 1995).
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