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Imagining Macondo: Interacting with García Márquez's Literary Landscape
2015
Angus Graeme Forbes and George Legrady and Paul Murray and Andres Burbano. Imagining Macondo: Interacting with García Márquez's Literary Landscape IEEE computer graphics and applications 5, no. 35 (SEPTEMBER 2015): 12-19.
New a
dvanc
es in computer-generated barrier-strip autostereography
1990
Meyers, Stephan and Dan J. Sandin and W. T. Cunnaly and Ellen Sandor and T.A. DeFanti. New a
dvanc
es in computer-generated barrier-strip autostereography Proceedings of the SPIE 1990 Symposium on Electronic Imaging, Stereoscopic Displays and
Urban-planning game In: ZHA, Hongbin (ed.). Interactive technologies and sociotechnical systems : proceedings.
2006
Lavoslava Benčić and Martin Mele. Urban-planning game In: ZHA, Hongbin (ed.). Interactive technologies and sociotechnical systems : proceedings. Lecture notes in computer science, Lecture notes in artificial intelligence , no. 4270 (2006):
Creative Zombie Apocalypse: A Critique of Computer Creativity Evaluation
2016
Everitt, Dave and Fania Raczinski. Creative Zombie Apocalypse: A Critique of Computer Creativity Evaluation 2016 IEEE Symposium on Service-Oriented System Engineering (SOSE) , no. https://doi.org/10.1109/sose.2016.30 (March 2016).
Regelbasierte und prozedurale Datengenerierung in Computergraphik und Bioinformatik
1998
Deussen, Oliver and Bernd Lintermann. Regelbasierte und prozedurale Datengenerierung in Computergraphik und Bioinformatik In GI Workshop Biomolekulare Informatik, Aachen: Gesellschaft für Informatik Fachgruppe Informatik in den Biowissenschaften,
0 oder1? Computerkünstlerische Spiele mit dem binären Zufall
2011
Reisinger, Gunther. 0 oder1? Computerkünstlerische Spiele mit dem binären Zufall In SpielKunstGlück. Die Wette als Leitlinie der Entscheidung, edited by Johann Konrad Eberlein, 181-192. Wien/Berlin: Lit-Verlag, 2011.
Computers Who Dance
1984
Allen, Rebecca and Jane Nisselson. Computers Who Dance Digital Deli (1984).
Using Computers to Create Art
1986
Wilson, Stephen. Using Computers to Create Art. New Jersey: Prentice Hall, 1986.
Artificial Life - a Report from the Frontier Where Computers meet Biology
1993
Levy, Steven. Artificial Life - a Report from the Frontier Where Computers meet Biology. London: Vintage, 1993.
Perspektiven der Computerkunst: Gespräch mit Heinrich Klotz und Florian Rötzer
1993
Weibel, Peter. Perspektiven der Computerkunst: Gespräch mit Heinrich Klotz und Florian Rötzer In Künstliche Spiele, edited by Georg Hartwagner and Stefan Igelhaut and Florian Rötzer, 118-137. München: Boer Verlag, 1993.
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