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SoundSlam
2002
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2002
A DJ's life is hard and spoiling. Deejaying all night in overcrowded clubs and producing trax in the studio causes not only fame but also bad temper. DJs most frequently suffer from muscular atrophy and heart disease. SoundSlam is a high end
His Master's Voice
2001
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2001
HMV is a board game. The players can move semi-autonomous ball robots by making sounds. Form and gravity collude with voice, board and chance. Each ball listens to a certain pitch and starts to move if the right frequency was hummed or sung. The
Shadow Dance: Eclipse
2001
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2001
This multimedia exhibit is not a kiosk, there is no mouse, no keyboard. Shadow Dance: Eclipse Exhibit is an interactive, multi-user, multi-channel, floor-sensor driven environment encouraging its users to create an eclipse by aligning the Sun, Moon
Elusive Self
2002
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2017
ELUSIVE SELF A room installation which deals with the capacity of our brain to remember - and to forget, focusing on how we constantly revalue and recreate our relation to ourselves and to our past. Our memory is not like a printed book with an
Innovation Forum
1998
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1999
The INNOVATION FORUM is an issue-based interactive multimedia forum on innovation and technology that solicits real-time comments from its viewers. The exhibit features real-time ability for visitors to record and playback audio/video comments.
Inter DisCommunication Machine
1993
Equipements which exchange views between two persons. You can only see through the other person's eyes when you wear these machines, which forcibly put you in the other's place. These were made to obscure the border between identities of
Light/Depth
1993
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1995
A public art for skaters. A sculpture done in collaboration with MATSUO Haruyuki,which skateboarders can skate on. The desire to have an art work for skaters, this sculpture was made as a public art even though it was my first work. Reproduced in
linescape.cpp
2002
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2002
enter project here: artport.whitney.orgScroll down to the bottom of the code to launch its results.Commissioned by the Whitney Museum
Magnet
1997
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1997
Interactive digital video projection environment 14 x 8 x 7 metres 2 large scale video projections, black and white, multi-channel interactive sound In collaboration with Stuart Jones (sound) Produced whilst Artist In Residence at the
Over the Rainbow
1994
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1994
7Computers linked seven huge swings (5m high) for adults. Each swings are illuminated by seven differnt colours when their angles are all differnt (almost impossible though). A work made to represent " cooperation through non-cooperation".
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