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Automata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory
1998
Bostic, Adam I.. Automata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory Leonardo 31, no. 5 (1998).
Interactive Mo
dell
ing and Animation of Branching Botanical Structures
1996
..., Bernd and Oliver Deussen. Interactive Mo
dell
ing and Animation of Branching...
Mimikry und Simulation - Strategien der Evolution?
1991
Weibel, Peter. Mimikry und Simulation - Strategien der Evolution? In Strategien des Scheins. Kunst, Computer, Medien, edited by Florian Rötzer and Peter Weibel, 290-297. München: 1991.
Family Portrait
1991
Courchesne, Luc. Family Portrait In Computer Graphics Visual Proceedings, , 118-119. Anaheim: 1991.
The Computer Screen of Life
2000
Leuer, Jennifer. The Computer Screen of Life .
A Mo
dell
ing Method and Interface for Creating Plants
1998
...Deussen, Oliver and Bernd Lintermann. A Mo
dell
ing Method and Interface for...
Pflanzenbilder aus dem Computer
2001
Deussen, Oliver and Bernd Lintermann. Pflanzenbilder aus dem Computer Spektrum der Wissenschaft 2 (2001): 58-65.
Was Computer nicht können. Die Grenzen künstlicher Intelligenz
1989
Dreyfus, Hubert L.. Was Computer nicht können. Die Grenzen künstlicher Intelligenz. Frankfurt/ Main: Athenäum, 1989.
Art History and Computer-Generated Images
1994
Elkins, James. Art History and Computer-Generated Images Leonardo 27, no. 4 (1994): 335-342.
Der Computer als Medium und als Maschine
1993
Esposito, Elena. Der Computer als Medium und als Maschine Zeitschrift für Soziologie 22, no. 5 (Oktober 1993): 338-354.
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