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"… Exister, être-auprès-de et comprendre… "
2001
Lestocart Louis-José. "… Exister, être-auprès-de et comprendre… ". Paris, France: ,, 2001.
Terrarium Places
2004
DOMINGUES, DIANA MARIA G. Terrarium Places Maior Ou Igual a 4d Arte Computacional Interativa (2004): 30-35.
Computadora, instrumento de un nuevo lenguaje al finazar el siglo XX
1996
Malvido, Adriana. Computadora, instrumento de un nuevo lenguaje al finazar el siglo XX La Jornada (May 20th 1996).
Particle Animation and Rendering Using Data Parallel Computation
1990
Sims, Karl. Particle Animation and Rendering Using Data Parallel Computation In SIGGRAPH '90: The 17th Annual Conference on Computer Graphics and Interactive Techniques, , 405-413. Dallas: 1990.
(Re)Thinking - the body, generative tools and computational articulation,
2010
Seaman, Bill. (Re)Thinking - the body, generative tools and computational articulation, Technoetic Arts: A Journal Of Speculative Research 7, no. 3 (2010).
Konrad Zuse: enabler of computational arts?
2016
Andrés Burbano and Esteban García Bravo. Konrad Zuse: enabler of computational arts? Archiving and Questioning Immateriality , no. 190 (2016).
Micro Arts History 1984–85 Computer Generated Art and Stories: Computational art and story generators from the 1980s micro computer scene
2019
Geoff Davis. Micro Arts History 1984–85 Computer Generated Art and Stories: Computational art and story generators from the 1980s micro computer scene. Vol.1. 1 th ed.London: Story Software, 2019.
The House of Illusion Extending the boundaries of Space
1997
Strauss, Wolfgang and Monika Fleischmann. The House of Illusion Extending the boundaries of Space Added Value of Computer Aide
d Arc
hitectural Design 1, no. ISBN 90- 76101-01-9 (Feb 1997): 53-57.
Added Value of Computer Aide
d Arc
hitectural Design
1997
Hogeschool voor Wetenschap en Kunst, ed. Added Value of Computer Aide
d Arc
hitectural Design. Vol.1. ISBN 90- 76101-01-9, 1 th ed.Brüssel: Hogeschool voor Wetenschap en Kunst, 1997.
Notes on Artificial Games
1993
Seaman, Bill. Notes on Artificial Games In Visual Proceedings - Computer Graphics Siggraph ´93, Anaheim: 1993.
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