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Second Life: how may it augment our first (learning) life? A review of the current and potential use of Second Life in creative arts education.
2009
Biggs, Simon. Second Life: how may it augment our first (learning) life? A review of the current and potential use of Second Life in creative arts education. (2009).
Building Process
1994
Simon Jr., John F.. Building Process Millennium Film Journal , no. 27 (Winter 1994): 37-45.
Are PC's PC?
1991
Simon Jr., John F.. Are PC's PC? 10.8 Magazine 2, no. 2 (1991).
How Bloopers Become Breakthroughs
2006
Simon Jr., John F. and Deidre Stein Greben. How Bloopers Become Breakthroughs ARTnews (November 2006): 174.
Encapsulated Bodies in Motion: Simulators and the Quest for Total Immersion
1995
Huhtamo, Erkki. Encapsulated Bodies in Motion: Simulators and the Quest for Total Immersion In Critical Issues in Electronic Media, edited by Simon Penny, 159-186. Albany, NY: State University of New York Press, 1995.
Deleuze and Contemporary Art
2010
Zepke, Stephen and Simon O'Sullivan. Deleuze and Contemporary Art. Edinburgh: Edinburgh University Press, 2010.
Deleuze and Contemporary Art
2010
Zepke, Stephen and Simon O'Sullivan. Deleuze and Contemporary Art. Edinburgh: Edinburgh University Press, 2010.
Deleuze and Contemporary Art
2010
Zepke, Stephen and Simon O'Sullivan. Deleuze and Contemporary Art. Edinburgh: Edinburgh University Press, 2010.
Virtual Reality
2008
Nideffer, Robert and Kevin Ponto and Falko Kuester and Simon Penny. Virtual Reality. unknown: Springer-Verlag, 2008.
Autopoeisis: Novelty, Meaning and Valve
2004
Biggs, Simon and James Leach. Autopoeisis: Novelty, Meaning and Valve. London: Artwords Press, 2004.
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