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Arteries
2000
-
2000
... and which now have to function as
one
overall system. (source:...
SoundSlam
2002
-
2002
A DJ's life is hard and spoiling. Deejaying all night in overcrowded clubs and producing trax in the studio causes not only fame but also bad temper. DJs most frequently suffer from muscular atrophy and heart disease. SoundSlam is a high end
His Master's Voice
2001
-
2001
HMV is a board game. The players can move semi-autonomous ball robots by making sounds. Form and gravity collude with voice, board and chance. Each ball listens to a certain pitch and starts to move if the right frequency was hummed or sung. The
Shadow Dance: Eclipse
2001
-
2001
This multimedia exhibit is not a kiosk, there is no mouse, no keyboard. Shadow Dance: Eclipse Exhibit is an interactive, multi-user, multi-channel, floor-sensor driven environment encouraging its users to create an eclipse by aligning the Sun, Moon
Elusive Self
2002
-
2017
... the word MEMORY. Approaching,
one
will hear a child's voice enumerating various...
Innovation Forum
1998
-
1999
The INNOVATION FORUM is an issue-based interactive multimedia forum on innovation and technology that solicits real-time comments from its viewers. The exhibit features real-time ability for visitors to record and playback audio/video comments.
Inter DisCommunication Machine
1993
Equipements which exchange views between two persons. You can only see through the other person's eyes when you wear these machines, which forcibly put you in the other's place. These were made to obscure the border between identities of
Light/Depth
1993
-
1995
...A public art for skaters. A sculpture d
one
in collaboration with MATSUO Haruyuki,which skateboarders...
linescape.cpp
2002
-
2002
... the code to launch its results.Commissi
one
d by the Whitney Museum
Magnet
1997
-
1997
... the figures are able to merge with
one
another, creating further beings of arbitrary...
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