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  • Fleischmann, Monika and Wolfgang Strauss. Liquid Views - Rigid Waves In Visual Proceedings Siggraph ´98, International Conference on Computer Graphics and Interactive Techniques, , 21. Orlando: 1998.
  • Ray, Tom S.. Artificial Life: Creatures in the Computer In PC Forum Transcript, , 119-126. New York: EDventure Holdings Inc, 1993.
  • Weibel, Peter. Visionen der Mediengesellschaft In Konzert. Klangkunst. Computer. Wandel der musikalischen Wirklichkeit, edited by Darmstadt Institut für Neue Musik und Musikerziehung, 9-17. Mainz, DE: Schott Music, 2002.
  • Spalter, Anne Morgan. The Computer in the Visual Arts. Boston, MA: Addison-Wesely Longman Publishing Co., 1998.
  • Zapp, Andrea. Networked Narrative Environments In ACM Siggraph Computer Graphics Conference/Networked Performance: How Does Art Affect Technology and Vice Versa, Los Angeles, CA: 2005.
  • Weibel, Peter. Die digitale Bildrevolution In Leuchtspuren. Holographie, Licht und Computer. Kampnagelfabrik, Halle O, Hamburg vom 23.3. bis 5.5.1985, edited by Gabriele Juschka-KaiserHamburg, DE: Rheinland-Verlag, 1985.
  • Weibel, Peter. Der Bruch des Bildes. Vom Tafelbild zum Bildschirm In Computer art faszination, edited by Dotzler Medien Institut, 25-31. Frankfurt/Main: Suhrkamp, 1990.
  • Bolz, Norbert. Die Wirklichkeit des Scheins In Strategien des Scheins: Kunst Computer Medien, edited by Florian Rötzer and Peter Weibel, 110-121. München: Boer Verlag, 1991.
  • Bostic, Adam I.. Automata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory Leonardo 31, no. 5 (1998).
  • Lintermann, Bernd and Oliver Deussen. Interactive Modelling and Animation of Branching Botanical Structures In Computer Animation and Simulation ´96, , 139-151. Wien, New York: Springer, 1996.