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Interaktive Medienzukunft
1996
Bolz, Norbert. Interaktive Medienzukunft In Interaktiv: Im Labyrinth der Wirklichkeiten, edited by Wolfgang Zacharias, 120-126. Bonn: Edition Umbruch, 1996.
Interactive Modelling of Branching Structures
1996
Lintermann, Bernd; Deussen, Oliver. Interactive Modelling of Branching Structures In SIGGRAPH 96 Visual Proceedings, : 1996.
The Art of Virtual Reality
1996
Borsook, Paulina. The Art of Virtual Reality Iris Universe , no. 36 (1996): 36-40.
Cyberspace, ein Geisterreich: Freiheit fürs Internet: Eine Achterbahn durch die Reste der zerfallenen Utopie
1996
Bredekamp, Horst. Cyberspace, ein Geisterreich: Freiheit fürs Internet: Eine Achterbahn
durch die Reste der zerfallenen Utopie Frankfurter Allgemeine 29 (1996): B1.
Interactive Modelling and Animation of Branching Botanical Structures
1996
Lintermann, Bernd and Oliver Deussen. Interactive Modelling and Animation of Branching Botanical Structures In Computer Animation and Simulation ´96, , 139-151. Wien, New York: Springer, 1996.
(Inter-)actio=Reactio?
1996
Coy, Wolfgang. (Inter-)actio=Reactio? In Interaktiv - Im Labyrinth der Wirklichkeiten, edited by Wolfgang ZachariasBonn/ Essen: Kulturpolitische Gesellschaft / Klartext Verlag, 1996.
Neurocinema. Zum Wandel der Wahrnehmung im technischen Zeitalter
1996
Weibel, Peter. Neurocinema. Zum Wandel der Wahrnehmung im technischen Zeitalter In Wunschmaschine Welterfindung, edited by Brigitte FeldererWien, New York: Springer Verlag, 1996.
Osmose
1996
Davis, Erik. Osmose Wired 4.08 (August 1996).
Dystopic Topics
1996
Davis, K. D. and Simon Penny. Dystopic Topics World Art 1 (1996): 30-33.
Art History and Images that are not Art
1996
Elkins, James. Art History and Images that are not Art Art Bulletin 77, no. 4 (December 1996): 553-571.
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