Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
117
118
119
120
(current)
121
(more)
336
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Watchers
1996
"Watchers" are ambient light sculptures concerned with the rhythmic nature of television light and how it is used to seduce and compel the viewer into a kind of hypnotic and passive inaction. Detection of movement has been at the core of our
Spider Haus
2006
Spider Haus is a transpecies communication artwork constructed of stereo lithography plastic and a common house spider (Theridiidae) in the winter and an orbital web spider in the summer. It is designed to amplify and connect the viewer with the
AlloBio
2005
Organic in the sense that it will become a growing architecture. (source: http://risco3.wordpress.com/2006/05/25/deep-thought/)
Beautiful New Worlds.Virtual Realities in Contemporary Art
2017
-
2018
The introduction of virtual reality has led to a pictorial revolution that is radically changing not only our perception of images, but also our relationship with reality. Accessible illusionary worlds conjured up in virtual spheres provide visitors
data.tron [8k enhanced version]
2009
-
2010
the new work is an enhanced version of the audiovisual installation data.tron, where each single pixel of visual image is strictly calculated by mathematical principle, composed from a combination of pure mathematics and the vast sea of data present
data.film
2007
-
2008
how many points are there in a line? What is the number of numbers? How can we verify that the random is random? data.film is part of the datamatics project, which is a series of experiments that explore such questions, physically and
Sandra Alvaro
Sandra Alvaro is a scholar working on the encounters between art, science and society. Primarily dedicated to contemporary aesthetics, her recent work focuses on how the technological and societal changes from postmodernity affect and have been
medi@terra 2006
2006
-
2006
medi@terra festival dedicates its 7th edition to videogames and the crucial role they play in today’s digital culture. The fields affected by videogames have multiplied, forming a platform with numerous applications in different areas of reality:
SCHWELLE: Schwarz Raum
2003
-
2004
Four participants enter into a small, closed off, pitch black dark room. The room houses a large architectural construction: 4, 1 x 6 meter long tunnels outfitted with a series of taught, fabric muslin screens. The rear screen is solid while the
Cloud Murmurs
2014
-
2014
This project collects sound recordings taken in different datacenters, rooms where we store our data, websites and sensitive informations, as big clouds following us everywhere. Clouds seems to us intangible and impalpable, silent, due to their
1
…
(more)
117
118
119
120
(current)
121
(more)
336