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The Project Room For New Media and Performing Arts
Future Room
2017
video
Fulldome participatory installation as a metaphor for a prediction machine. Virtual space of knowledge where visitors trigger, via a voice recognition system, one of the twelve clouds of information on the future of work, education, democracy...
cast01 // Living in Mixed Realities
2001
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2001
Living in Mixed Realities What does it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life
Unreal
2017
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2017
The debut exhibition "Unreal" will begin on 19 May 2017 and will revolve around epistemological issues. How is reality structured? Is it at all still possible to distinguish between simulated and authentic worlds? How intelligent are artificial
Mind Cathedral ( VR ) (w.i.p.)
2019
M I N D CA T H E D R A L V I R T U A L R E A L I T Y Mind Cathedral is a gigantic abstract VR construction, consisting of enormous pillars seemingly thrown on to and over one another, creating a kind of mental vertigo. They are hollow, so if one
sentient (being)
2010
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2010
We live in the age of the quantified self. Physiological data is recorded over periods of time, and its evaluation and interpretation is carried out with the help of machines. Electroencephalography and imaging methods are used to measure patterns
Future Room
2017
video
Fulldome participatory installation as a metaphor for a prediction machine. Virtual space of knowledge where visitors trigger, via a voice recognition system, one of the twelve clouds of information on the future of work, education, democracy...
William Kentridge
1999
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1999
Die bereits vor zwei Jahren konzipierte Ausstellung von William Kentridge hätte im Vorjahr in der Neuen Galerie Graz gezeigt werden sollen, was jedoch aufgrund des verzögerten Umbaus der Neuen Galerie nicht möglich war. William Kentridge war
Infinity of Sound-Light Scope Away
2020
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2020
Infinity of Sound-Light Scope Away invites the audiences to record a piece of the singing of their signature song with mobile phones and transmits the recorded voice to the mirror space to create fascinating new songs. When audiences enter the room
VR Aquarium
2004
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2005
video
VR AQUARIUM offered immersion in VR at the digital cavern of the NTAV Lab, installed at the Museum of Natural Sciences of the University of Caxias do Sul. The environment aesthetical appeal was the augmented reality and telepresence which enhanced
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