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Virtual Space
2004
Davies, Char. Virtual Space In Space: In Science, Art and Society, edited by Francois Penz and Gregory Radick and Robert Howell, 69-104. Cambridge: Cambridge University Press, 2004.
Last Life
2010
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2010
Connectez votre webcam qui filme une partie de votre vie, de votre environnement ou du monde réel alentours. Le Reality Show appliqué au jeu vidéo en ligne Votre webcam devient une fenêtre dans Last Life, la dernière vie, la votre. Si les autres
ACM SIGGRAPH Electronic Art and Animation CatalogueComputer Graphics Annual Conference Series 1998ISBN 1-58113-045-7ISSN 1098-6154© 1998 ACM Association for Computing Machineryhttps://digitalartarchive.siggraph.org/person/victor-acevedo/
1998
Joan Truckenbrod, Chair: The Art Gallery: Touchware. ACM SIGGRAPH Electronic Art and Animation Catalogue Computer Graphics Annual Conference Series 1998 ISBN 1-58113-045-7 ISSN 1098-6154 © 1998 ACM Association for Computing Machinery
Connexio: an optical-electronic life for images
1990
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1990
video
The installation comprises two environments. The first one is darker with light directed towards the inert enlarged photographic images on the wall of the room which is cut in the center by four metallic columns with luminous screens where six video
Philosophical Content and Method of Artificial Life
1998
Bedau, Mark A.. Philosophical Content and Method of Artificial Life In The Digital Phoenix: How Computers are Changing Philosophy, edited by Terrell Ward Bynam and James H. Moor, 135-152. Oxford: Basil Blackwell, 1998.
The Practice Of Everyday (Media) Life
2008
Manovich, Lev. The Practice Of Everyday (Media) Life http://manovich.net/index.php/projects/the-practice-of-everyday-media-life.
Taipei Phototime
2014
Real time comparative visualization of Instagram images as they are uploaded from Taipei and New York created with custom software. Taipei Phototime captures and displays new Instagram images in real time. Two streams of images, one from Taipei and
L'Artificial Life Interactif
1994
Amine, Patrick. L'Artificial Life Interactif El Guia (1994).
Extra Life. Über das Sterben in Computerspielen
2002
Lange, Andreas. Extra Life. Über das Sterben in Computerspielen In game_over. Spiele, Tod und Jenseits, edited by Arbeitsgemeinschaft Friedhof und Denkmal e.V., 93-104. Kassel: Zentralinstitut und Museum für Sepuralkultur, 2002.
Orphaned Life-form
1995
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1995
Orphaned Life-formArtist: Nell TenhaafComment:
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