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Mediaflow
2006
-
2006
video
... viewer and content. This method explicitly allows for mind
games
, and so the digital archive becomes a space for thought...
Jan-peter e.r. Sonntag
... 2003 HMKV - Hartware MedienKunstVerein, Dortmund 2003
games
- Computerspiele von KünstlerInnen 2000 STREAM - Installation,...
World Skin, a Photo Safari in the Land of War
1997
-
2003
video
... and news pictures from different zones and theaters of war d
epic
ts a universe filled with mute violence. The audio reproduces the... participation in the drama. In sharp contrast to the video
games
that transform us into passionate warriors, here the audio...
Featured Artist Banz&Bowinkel
04/2020
.. "Ideally by using these technologies, art should see through them and unveil this imperative role in our society. When it is aesthetically pleasing, the truth doesn’t hurt so much" ..
Future Cinema
2002
... both cameraperson and editor. And the technologies of computer
games
and the Internet point to a cinema of distributed virtual...
10_2020_Seaman_Interview.pdf
... media in people´s lives?Many young people are tech-savy. Yes,
games
, social media, smartphones, etc. have all contributed to a very...
Featured Artist Bill Seaman
10/2020
.. "So instead of writing about meaning production, I empower the exploration of meta-meaning processes that arise via self-directed engagement" ..
PEY-CHWEN_INTERVIEW_160822.pdf
... the Book of Daniel in the Bible. This evolutionary process d
epic
tedthe codependent relationship between humans and technology. In... very different from most 3D animation designers for movies or
games
. I amparticularly interested in the formation of modeling from...
Featured Artist Lin Pey-Chwen
09/2022
Lin Pey Chwen’s oeuvre extends from sculpture to interactive digital installations. Over the course of more than twenty years, her work encompasses a unique approach to media art and technology exploring a critical understanding of contemporary
Epic
ene
1999
-
1999
An interactive installation which required the viewer to enter at which point they would hear a hypnotic induction. If the viewer did not enter, the piece retained an idea of a psychological barrier. (source: http://www.grahamnicholls.com/)
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