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  • Brucker-Cohen, Jonah. Real Snail Mail Turns Email into Slower Email .
  • The White Room is a metaphor that illustrates the Brazilian atmosphere face to the constant changes in the domestic economy. Moreover, it points to the delicate balance between North and South ­- in terms of world geography -- after globalization.
  • Conversation Map -
    conversation map, 2000 http://hybrid.ucsc.edu/ConversationMap/ Website built with the Java and Perl programming languages Conversation Map summarises and visualises very large-scale conversations which take place online in mailing
  • The Google Adwords Happening: how a global happening on Google unveiled the Generalized Semantic Capitalism. “At the beginning of April, a debate took place on rhizome.org mailing list, about how to earn money with net art. It suggested to me an
  • Lastwishes -
    Only through two narrow slots white endless paper slides through abrown box, at least every ten minutes a message appears:"No communication on this channel", date and time. Listening but not talking and if talking then only once. that way
  • En septembre 1995 Les visiteurs du musée d’Art Contemporain de Montréal et ceux du Centre Georges Pompidou à Paris creusaient chacun de leur côté un tunnel virtuel à la rencontre les uns des autres. Deux ans plus tard ce premier maillon d’un tunnel
  • Short video from a ZDF documentary about Ars Electronica 1994 showing the project "The Intelligent Mailman" from Michael Bielicky.
  • Logo.Hallucination -
    Artworks Logo.Hallucination November, 2006 Is the economic dynamics of the collective hallucination leading us towards a privatization of the glance? Logo.Hallucination continuously monitors the images circulating on the Internet looking
  • A portable GPS device is linked to a cellular telephone containing a modem. Carrying this device, a person (e.g. a mailman) runs through the city. The data are transmitted to another location (e.g. a museum) via the telephone line. These data are
  • World Skin is an interactive artwork presented for the first time at Ars Electronica (Linz, Austria). It won the Golden Nica Award in the Interactive Art category in 1998. Armed with cameras, we are making our way through a three-dimensional