Archive Search

  • ... the level of real-time flat-shaded 3-D graphics needed for the Legible City. But compared with the capabilities of today’s game-graphics cards, the SGI was still a very limited system, which also set certain constraints for the Legible City. © Jeffrey Shaw
  • ... sensory feedback, users are also shown the pictures of the consumed beverage. This technology was presented as part of a game entitled 'conspiratio' at the international collegiate virtual reality contest (IVRC). the interaction entailed a screen, an...
  • ... fans? Who are their role models, for whom are they role models? I‘m fascinated by characters like Katniss from The Hunger Games who melds qualities of Jeanne d‘Arc and of a revolutionary, and by Sigourney Weaver in the Alien movies. The latter is an action...
  • ... structure to follow, like the technically similar installations at the different amusement parks. It is also not a computer game: it does not have any goal to reach. (For example an airport to land or an enemy to destroy.) On the contrary: "The Forest"...
  • Digital Body-Automata -
    ... imaging and computer mapping of the interior of the human body. Such is the experience of "Interskin", a virtual reality game between two players and a moderator. The moderator can only observe and interrupt the players, while the players can "go inside"...
  • ... student, from 1999 to 2004 student at the Academy of Media Arts Cologne. Major field of study: multisensoric interfaces in game context. (http://www.datenpumpe.com) Tilman Reiff. born 1971 in Duesseldorf, Germany, spent his childhood in the fatherly EDP...
  • ... College, Wesleyan University, San Francisco State University and the New York State College of Ceramics, and has been a video game designer for Atari Inc. and Scholastic Software. He has performed internationally at The Kitchen, the Festival d'Automne á...
  • ...Toshio Iwai is a Japanese interactive media and installation artist who has also created a number of commercial video games. In addition he has worked in television, music performance, museum design and digital musical instrument design. In 1985, while Iwai was still a...
  • ... gaming, and interaction. She has been working in Interactive Arts and Design since the 1990s. Her research focuses on games, playful media, interactive fiction, digital arts, and speculative feminism as places of convergence. She is an Associate...
  • ... of new media technologies in the public realm (Metroscopes and the Drake Street Observatory) as well as published game projects (Advent) and interventions in the public realm (Common Garden). In addition to working within the arts infrastructure...