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The ALIVE System: Wireles, Full Body Interaction with Autonomous Agents
1995
Maes, Pattie and Trevor Darrell and Bruce et. al. Blumberg. The ALIVE System: Wireles, Full Body Interaction with Autonomous Agents Multimedia Systems - Special Issue on Multimedia and Multisensory Virtual Worlds 5, no. 2 (March 1995): 105-112.
Landscape, Earth,
Body,
Being, World, and Time in the Immersive Virtual Environments Osmose and Ephémère
2000
...Davies, Char. Landscape, Earth,
Body,
Being, World, and Time in the Immersive Virtual Environments...
The Virtualisation of Artistic Practice: Body Knowledge and the Engineering World View
1997
Penny, Simon. The Virtualisation of Artistic Practice: Body Knowledge and the Engineering World View CAA Art Journal (Fall 1997).
Post-human Body and Cybersexuality: Pey-Chwen Lin and the Eve Clone series
2019
Pey-Chwen Lin. Post-human Body and Cybersexuality: Pey-Chwen Lin and the Eve Clone series Post-human Body and Cybersexuality: Pey-Chwen Lin and the Eve Clone series (2019).
Remediating the Infected Body: Writing the Viral Self in Melinda Rackham's carrier.
2012
Barnett, Tully. Remediating the Infected Body: Writing the Viral Self in Melinda Rackham's carrier. Biography 1, no. 35 (2012): 45-64.
The Nervous Breakdown of the Global
Body,
an Organic Model of the Connected World
2009
...Benayoun, M.. The Nervous Breakdown of the Global
Body,
an Organic Model of the Connected World Futur...
Body Movies, Relational Architecture 6
2001
-
2006
video
"Body Movies" transforms public space with 400 to 1,800 square metres of interactive projections. Thousands of photo portraits taken on the streets of the cities where the project is exhibited are shown using robotically controlled projectors.
2017“Dramaturgy Body Rewritten Contemporary Art”, Lee Gallery, Taipei, Taiwan
2017
-
2017
2017“Dramaturgy Body Rewritten Contemporary Art”, Lee Gallery, Taipei, Taiwan
recombinant - the techn(o)rganic body
2003
video
Performers interact with images and sounds and manipulate four mobile projection surfaces, orchestrating a set of changing architectural constructions. Spectators circulate freely like visitors to an installation, accessing multiple points of view
Digital Body-Automata
1997
-
1997
Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality
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