Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
1189
1190
1191
1192
(current)
1193
(more)
1472
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Hybrid & Sensory Interactive Artworks
2014
Scenocosme : Grégory Lasserre & Anaïs met den Ancxt. Hybrid & Sensory Interactive Artworks. _: Scenocosme : Grégory Lasserre & Anaïs met den Ancxt, 2014.
O "curto-circuito" da arte digital no Brasil
2014
GASPARETTO, Débora Aita, ed. O "curto-circuito" da arte digital no Brasil. Vol.1. 1, 1 th ed.Santa Maria: edição do autor, 2014.
Arte-ciência-tecnologia: o sistema da arte em perspectiva
2014
GASPARETTO, Débora Aita (Org.), ed. Arte-ciência-tecnologia: o sistema da arte em perspectiva. Vol.1. 1, 1 th ed.Silveira Martins: Editora Lab Piloto, 2014.
"Paddling in noises" (Poetry)
2014
Gomez, German. "Paddling in noises" (Poetry). Buenos Aires: Dunken Editorial, 2014.
Monstrous Agents: Cyberfeminist Media and Activism
2014
Barnett, Tully. Monstrous Agents: Cyberfeminist Media and Activism Ada: A Journal of Gender, New Media and Technology , no. 5 (July 2014).
Values at Play in Digital Games
2014
Flanagan, Mary and Helen Nissenbaum. Values at Play in Digital Games. Cambridge, MA: MIT-Press, 2014.
Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse
2014
Schwingeler, Stephan. Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse. Bielefeld: transcript, 2014.
Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials
2014
Thiel, Tamiko. Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials In Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium, edited by Vladimir Geroimenko, 31-60. Cham:...
Augmented Reality Activism
2014
Skwarek, Mark. Augmented Reality Activism In Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium, edited by Vladimir Geroimenko, 3-30. Cham: Springer, 2014.
Decidophobia – an artistic research on the possibilities of immersive environments
2014
Reinhuber, Elke. Decidophobia – an artistic research on the possibilities of immersive environments ICONO14. Journal of Communication and Emergent Technologies 12, no. 2 (August 2014): 206-229.
1
…
(more)
1189
1190
1191
1192
(current)
1193
(more)
1472