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A-Volve - An Evolutionary Artificial Life Environment
1997
Sommerer, Christa and Laurent Mignonneau. A-Volve - An Evolutionary Artificial Life Environment In Artificial Life, edited by Christopher G. Langton and Katsunori Shimohara, 167-175. Boston: MIT Press, 1997.
Convergence of Contemporary Art, Visual Culture, and Global Civic Engagement, 2016
2016
Shin, Ryan, ed. Convergence of Contemporary Art, Visual Culture, and Global Civic Engagement, 2016. University of Arizona: IGI Global, 2016.
MIC Exploration Space
1996
Akira, Nakajima. MIC Exploration Space Nihon Kezei Shinbun (May 1996).
"A-Volve" at ICC Gallery, Tokyo
1994
Kusahara, Machiko. "A-Volve" at ICC Gallery, Tokyo Asahi Shinbun (December 11th 1994).
New Media Arts – the Thinking Space for Digitality
2023
Strauss Wolfgang and Monika Fleischmann. New Media Arts – the Thinking Space for Digitality In In Creating Digitally. Shifting Boundaries: Arts and Technologies - Contemporary Applications and Concepts, edited by Anthony BrooksVol.241. , pp. 1-32.
Collaborative Online Teleoperation with Spatial Dynamic Voting and a Human ``Tele-Actor''
2002
Goldberg, Ken and D. Song and Y. Khor and D. Pescovitz and Levandowski, A. and J. Himmelstein and J. et. al. Shih. Collaborative Online Teleoperation with Spatial Dynamic Voting and a Human ``Tele-Actor'' In EEE ICRA 2002, Washington, CD. May
"We have a situation! Cyberformance and civic engagement in post-democracy" - chapter in "Convergence of Contemporary Art, Visual Culture, and Global Civic Engagement", ed. Ryan Shin; ISBN 9781522516651
2016
Jamieson, Helen Varley. "We have a situation! Cyberformance and civic engagement in post-democracy" - chapter in "Convergence of Contemporary Art, Visual Culture, and Global Civic Engagement", ed. Ryan Shin; ISBN 9781522516651. USA: IGI Global, 2016.
Business Wonderland
1996
Ohashi, Makihito. Business Wonderland Nihon Kezei Shinbun (January 27th 1996).
Christa Sommerer and Laurent Mignonneau
1996
Naoko, Inagaki. Christa Sommerer and Laurent Mignonneau Nihon Kezei Shinbun - Sunday Nikkei (February 11th 1996).
The Game is Not the Medium ... or "How To Ignore the Shiny Box"?
2006
Oliver, Julian. The Game is Not the Medium ... or "How To Ignore the Shiny Box"? .
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