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  • Under the theme of "Revelation", ISEA2000 explored the effects of the technological revolution on art and its impact on society through new forms of representation such as digital imaging, multimedia, the virtuality, interactive installations and
  • Deleuze, Gilles. Das Zeit-Bild (Kino II). Frankfurt/Main: Suhrkamp Taschenbuch Wissenschaft, 1996.
  • Kurzweil, Ray. Homo S@piens: Leben im 21. Jahrhundert - Was bleibt vom Menschen?. Berlin: Ullstein Taschenbuch, 2000.
  • Seel, Martin. Vor dem Schein kommt das Erscheinen: Bemerkungen zu einer Ästhetik der Medien In Ethisch-Ästhetische Studien, , 104-125. Frankfurt/Main: Suhrkamp Taschenbuch, 1996.
  • Weizenbaum, Joseph. Die Macht der Computer und die Ohnmacht der Vernunft. Frankfurt/Main: Suhrkamp Taschenbuch Wissenschaft, 1978.
  • Zielinski, Siegfried. Archäologie der Medien: Zur Tiefenzeit des technischen Hörens und Sehens. Reinbek, DE: Rowohlt Taschenbuch Verlag, 2002.
  • Luhmann, Niklas. Die Kunst der Gesellschaft. Frankfurt/Main: Suhrkamp Taschenbuch Wissenschaft, 2002.
  • How are you? -
    “How are you?” is a question that seems so simple as it is understood in the West, since it is no more than an introduction to language or a sign of recognition. We do not really answer. In Russia, you do not ask the question unless you want a full
  • This video shows results from a research project involving simulated Darwinian evolutions of virtual block creatures. A population of several hundred creatures is created within a supercomputer, and each creature is tested for their ability to
  • What if we can leave a memory on the air? If we can, we will see the landscape and space is filled up with memories. The project tried to visualize this fantasy with the help of modern technology and hacked electoronics. Ideal location of this