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ISEA2000, 10th International Symposium on electronic Art: "Revelation"
2000
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2000
Under the theme of "Revelation", ISEA2000 explored the effects of the technological revolution on art and its impact on society through new forms of representation such as digital imaging, multimedia, the virtuality, interactive installations and
Das Zeit-Bild (Kino II)
1996
Deleuze, Gilles. Das Zeit-Bild (Kino II). Frankfurt/Main: Suhrkamp Taschenbuch Wissenschaft, 1996.
Homo S@piens: Leben im 21. Jahrhundert - Was bleibt vom Menschen?
2000
Kurzweil, Ray. Homo S@piens: Leben im 21. Jahrhundert - Was bleibt vom Menschen?. Berlin: Ullstein Taschenbuch, 2000.
Vor dem Schein kommt das Erscheinen: Bemerkungen zu einer Ästhetik der Medien
1996
Seel, Martin. Vor dem Schein kommt das Erscheinen: Bemerkungen zu einer Ästhetik der Medien In Ethisch-Ästhetische Studien, , 104-125. Frankfurt/Main: Suhrkamp Taschenbuch, 1996.
Die Macht der Computer und die Ohnmacht der Vernunft
1978
Weizenbaum, Joseph. Die Macht der Computer und die Ohnmacht der Vernunft. Frankfurt/Main: Suhrkamp Taschenbuch Wissenschaft, 1978.
Archäologie der Medien: Zur Tiefenzeit des technischen Hörens und Sehens
2002
Zielinski, Siegfried. Archäologie der Medien: Zur Tiefenzeit des technischen Hörens und Sehens. Reinbek, DE: Rowohlt Taschenbuch Verlag, 2002.
Die Kunst der Gesellschaft
2002
Luhmann, Niklas. Die Kunst der Gesellschaft. Frankfurt/Main: Suhrkamp Taschenbuch Wissenschaft, 2002.
How are you?
1998
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2010
“How are you?” is a question that seems so simple as it is understood in the West, since it is no more than an introduction to language or a sign of recognition. We do not really answer. In Russia, you do not ask the question unless you want a full
Evolved Virtual Creatures
1994
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1994
This video shows results from a research project involving simulated Darwinian evolutions of virtual block creatures. A population of several hundred creatures is created within a supercomputer, and each creature is tested for their ability to
Moments of time in a place
2002
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2002
What if we can leave a memory on the air? If we can, we will see the landscape and space is filled up with memories. The project tried to visualize this fantasy with the help of modern technology and hacked electoronics. Ideal location of this
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