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Morphogenesis
1996
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1997
concept The installation is about the evolutionary developement of a three dimensional organic form. it consists out of two coupled systems. one system exists in real space, visitors interact with a virtual organic projected onto a 4 by 3m back
Another Day in Paradise
1992
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1994
The installation "Another Day in Paradise" was composed of three preserved trees: surveillance, video and touchscreen trees. The equipment not contained in the trees themselves was hidden from view in fiberglass rocks. The monitors were embedded in
Virtual Concrete
1995
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1997
Virtual Concrete consists of six 3-ft slabs of concrete covered with large electrostatic (digital output) prints, along with light sensors and a computer connected to the Internet via a CU-SeeMe camera. The website www.arts.ucsb.edu/ concrete allows
Dimensionalization Studies
1994
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1998
Dimensionalization Studies began as an informal collaboration between computer vision researchers and those of us building the stereoscopic camera rig for the See Banff Kinetoscope project, at Interval Research in 1993. The computer vision
The Telegarden
1995
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1996
The TeleGarden is an art installation that allows web users to view and interact with a remote garden filled with living plants. Members can plant, water, and monitor the progress of seedlings via the tender movements of an industrial robot arm.
A Sense of Place
1998
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1998
An out-of-focus "still-life" image of a window display is projected on a full screen gallery wall. As the audience moves in the gallery space, items from the inventory of objects in the image come into focus depending on the audience's relative
SensingSpeakingSpace
2000
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2002
"Sensing Speaking Space", is an interactive installation that focuses on the notion of the "intelligent space", a space that knows you are there and reacts to the presence and movements of multiple spectators sensed through a custom camera tracking
Figure
2000
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2000
FIGURE is an interactive installation. Spectators are invited to take part in the formation process of the cinematic meaning. The interaction is based on the conversation between the moving body and cinematic elements. Spectators are photographed
The Living Room
2001
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2001
video
"The Living Room" is an intelligent, interactive image, sound and voice environment. It becomes "alive" and starts to "sense" when users enter and interact with this room. Like in a perfect surveillance system all sounds, voices, gestures and
Topshot Helmet
2007
Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real
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