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Architecture scénographies interactives
2000
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2000
Dans les projets de conception d’exposition, je m’efforce de considérer la scénographie comme une composante significative du message véhiculé par le projet muséographique. Nous sommes en effet passés d’une époque où le muséographe avait
Bots
2019
video
With the use of augmented reality Banz & Bowinkel localize AI - controlled avatars on specifically designed areas within the gallery. The avatars have been developed by Banz & Bowinkel in cooperation with HTW Berlin and act out simulated
der zeresser
2007
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2007
leo peschta der zermesser, 2007 Robot Der Zermesser is an autonomous object whose purpose is to feel its way around and to articulate the relation between its own form and its surroundings. Each side and each corner are autonomous entities. The
TeleZone Overview
1999
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2000
"Telezone" builds on many of the ideas of Ken Goldberg's earlier "Telegarden" (1995) also at the Ars Electronica Center, and allows a community of people to collaboratively create architectonic structures--and by extension social structures--at a
Decision making
2006
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2006
video
Intervention at the media facade of the HVB at Potsdamer Platz (SPOTS light- and media facade) as part of the exhibition Salon du Monde, Berlin (Germany). Between 2006 and 2008, the SPOT light and media facade on Potsdamer Platz in Berlin was the
"Stair Procession"
2000
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2000
This site-specific installation was curated by Carolyn Christov-Bakargiev as part of P.S.1’s Vertical Painting series initiated by Alanna Heiss in 1997. Created for P.S.1’s northwest stairwell, Stair Procession is a white-on-black drawing similar to
White Cube Alpha (Variation – FIAC)
2014
Seeking the common denominator of all contemporary artworks, in spite of their spectacular diversity, the artist found that it should be the very perfume of the art gallery, freshly repainted, before the exhibition opening. White Cube is first an
Kin>% / Cultura Plasmic INC
K Woods aka Kin>% / Cultura Plasmic INC is a PhD researcher and multi-pseudonymous artist at the University of Newcastle in Fine Art/Digital Media, with a focus on Digital Fatalism and how algorithmic technologies interplay with agency and the
Blank Chance
2012
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2012
How do we make decisions? Decisions can be reached applying various methods – intuition or reason. Sometimes, using divination methods or certain tools to find out what might be best supports the process. Whether shaking fortune sticks, reading the
la huella
2010
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2010
la huella, 2010 iMac, Quartz Composer, microphone, projector, 200 x 150 cm La huella is a generative work that evolves in a loop of creation, adaptation and destruction. It is a reflection on survival and evolution in nature, a neverending
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