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  • GENMA - video
    GENMA is a machine, that enables us to manipulate 'Nature'.

    Nature exemplary is represented as artificial nature of a micro scale: abstract amoeboid artificial three-dimensional forms and shapes.
    Principles of artificial life and...
  • Telematic Encounter -
    Two dispersed installations are connected via an ISDN teleconferencing link, enabling audio and video communication between the two sites. The first installation (location 1), the main gallery installation consists of a table and chair on a carpet...
  • Wings -
    Our most recent project was to advance the technology and techniques discovered during production of The Adding Machine. We utilized the projected computer graphic system developed for The Adding Machine, but further required that each audience...
  • Morphogenesis -
    concept

    The installation is about the evolutionary developement of a three dimensional organic form. it consists out of two coupled systems. one system exists in real space, visitors interact with a virtual organic projected onto a 4 by 3m back...
  • The Body Remembers -
    Spanning 22 years and three continents, the performance, video and digital media work made by Jill Scott coalesces at points that are both corporeal and mechanistic. The differing themes and effects of each work are supported by a range of interests...
  • Gallery of Motions -
    A sculpture garden and gallery where even the plants and buildings move, with tours conducted by an animated guide. The garden is comprised of exhibits including kinetic objects based on the Philippine wine dance and three-dimensional harmonic...
  • Legal Tender -
    Legal Tender (1996) was the first Internet telerobotic laboratory. Visitors to www.counterfeit.org were presented with a pair of US$100 bills, one real the other counterfeit. Users could perform experiments on the bills by registering with an email...
  • Invisible Cantilever -
    This project considers the distance between the viewer and what is being viewed. How does technology alter our perceptions of distance, scale, and structure? Technologies for viewing continue to evolve, from the camera obscura to the telescope to the...
  • Far Near (e-motion) -
    Far Near (e-motion)Artist: Maurice BenayounComment:
  • Pick a Card, Any Card -
    Pick a Card, Any CardArtist: Jane ProphetComment: