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  • Strata -
    The Strata project explores the design of layered, electronically-augmented physical models that serve as tangible interfaces to specific dataspaces. Strata's first application is an interface that embodies the physical structure of the Media Lab's...
  • Kluszczyński, Ryszard W.. Strategies of Interactive Art Journal of Aesthetics & Culture 2 (2010): 1-27.
  • Ranzenbacher, Heimo. Strategies of Intertainment In Ars Electronica 2001: TAKEOVER - Who´s Doing the Art of Tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine SchöpfNew York, Wien: Springer Verlag, 2001.
  • Bullinger, Hans-Jörg and Wolfgang Bauer. Strategische Dimensionen der Virtual Reality In Virtual Reality ´94, edited by Hans-Jörg Bullinger and H.J. Warnecke: 1994.
  • Stream I Stream II -
    Stream deals with issues concerning presence, both physical and remote (virtual), and asks "what if" we all lost the ability to differentiate ourselves and our sense of singularity in the world? What would it be like if we could all see what...
  • Streaming Conscience was created to celebrate Amnesty International’s 40th anniversary. The project enabled the entire content of the Amnesty International website to be presented in a vivid, animated and ever changing stream of information which...
  • This exhibit displays art whose basic media consists of machinery, electronics or electronic media. These works are acts of conversation, with many different connections – a condensing process in space and time. Themes presented by active artists of...
  • 2012. Inkjet prints on coated paper, dimensions variable. Life-sized pictures of people found on Google's Street View were printed and posted without authorization at the same spot where they were taken. The posters are printed in color on thin...
  • Event: Strom des Vergessens. Ausstellung im Rahmen des Linz 2009- Projektes TiefenrauschInstitution: Aktienkeller; OOE KulturquartierComment: