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Masaki Fujihata
Masaki Fujihata is one of the pioneers of Japanese new media art, beginning his career working in video and digital imaging in the early 80s. As an early practitioner of the application of new technologies to the process of artmaking, he was one of
Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance
2002
Flanagan, Mary. Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance In Reload: Rethinking Women + Cyberculture, edited by Mary Flanagan and Austin Booth, 444-447. Boston, MA: The MIT Press, 2002.
Digital Debris in Internet Art: A Resistance to the Epistemology of Search in Ekprhasis Vol. 10, Issue 2/2013 'Recyling Images'
2013
Nils Jean. Digital Debris in Internet Art: A Resistance to the Epistemology of Search in Ekprhasis Vol. 10, Issue 2/2013 'Recyling Images' Ekphrasis Vol. 10, no. Issue 2 (2013): 212-221.
Family Portrait
1991
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1993
Imagine a portrait. You walk up to it and engage in conversation. You pick a question from a pre-established set on the screen. The portrait gives you an answer. A new set of questions, or coments appears. You get further reactions. As this
Videoschwelle
1988
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1988
Video installation in public space In the context of the project Freizone Dorotheergasse (Wiener Festwochen and Galerie Metropol), Vienna (AT) In co-production with Gudrun Bielz The work 'Videoschwelle' was conceptualized as part of an exhibition in
Decima Bienal de La Habana, Integración y Resistencia; catalog;
2009
Arte Cubano Ediciones y Centro de Arte Contemporâneo Wilfredo Lam, ed. Decima Bienal de La Habana, Integración y Resistencia; catalog;. ISBN 959-7178-11-7, Sevilla, Spain: Escadón Impressores, 2009.
Decima Bienal de La Habana, Integración y Resistencia; catalog;
2009
Arte Cubano Ediciones y Centro de Arte Contemporâneo Wilfredo Lam, ed. Decima Bienal de La Habana, Integración y Resistencia; catalog;. ISBN 959-7178-11-7, Sevilla, Spain: Escadón Impressores, 2009.
Planet Sram
This work associates Virtual Reality with Multimedia through a narrative intuitive percourse. Designed for a multi-user interface platform that combines motion capture and virtual reality. Up to seven participants can interact with the application.
Survey of Prints
2007
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2008
In 2003 the Museum purchased Atlas Procession I, a print by William Kentridge, the first work by this internationally renowned South African artist in the SCMA collection. This fall, Kentridge is the subject of a major exhibition at SCMA, William
Sound
Sound is a musical and visual stereo virtual reality environment designed for Tracking The Net and a multi-user platform that combines motion capture and virtual reality. The application has been designed to host interactive teams, which can
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