Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
114
115
116
117
(current)
118
(more)
138
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
REFLECTIVE TRANSITORINESS
2006
... the viewers in the exhibition space and encourages associative
game
s with the help of the organic shapes produced by reflections of...
Digital Water
Game
s :Liquid Views - the virtual mirror
2016
... Views - the virtual mirror of Narcissus. in: Digital Water
Game
s until Sept 4, 2016
Digital Water
Game
s
2016
... Views - the virtual mirror of Narcissus. in: Digital Water
Game
s until Sept 4, 2016
Garden Of Changes
2020
-
2020
... Different to speedy gamification and the pace of jump-and-run
game
s, the Virtual Reality application invites to ponder, reflect and...
Notes on Artificial
Game
s
1993
...Seaman, Bill. Notes on Artificial
Game
s In Visual Proceedings - Computer Graphics Siggraph ´93, Anaheim: 1993.
Serious
Game
s - Collisions of Meaning and free Association Paradigms
1995
...Kushara, Machiko. Serious
Game
s - Collisions of Meaning and free Association Paradigms InterCommunication Annual 95 (1995).
Game
s with a Magic Edge
1997
...Carlisle, Isabel.
Game
s with a Magic Edge The Times (June 26th 1997): 39.
Not A Show About New Technology, A Show About Interaction
1996
...ryl. Not A Show About New Technology, A Show About Interaction In Serious
Game
s, London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
Game
s that People Play
1997
...Faber, Liz.
Game
s that People Play Creative Review (August 1997).
Demolition Man: The Making of an Interactive Action Movie and the Future of
Game
s
1995
... The Making of an Interactive Action Movie and the Future of
Game
s In Imagina '95, Monte Carlo: 1995.
1
…
(more)
114
115
116
117
(current)
118
(more)
138