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  • ...Interactive installation with a digital mirror (videocamera + retro-projected screen mirror-shaped) reflecting the face of the visitor standing in front of the mirror. The image is focussed when the visitor stand up to observe the mirror and disappear when the visitor...
  • Kunstfrühling 2014 -
    ... Mittels eines Systems von Datentransformation und –übersetzung, das in der Erschaffung von Klang- und 3D-Skulpturen sowie Videodokumentationen kulminiert, erstellt Mercado Verbindungen zwischen organischer und digitaler Welt. Zur Anwendung kommen DNA,...
  • Book of Shadows -
    ... Osnabruck, Germany, 1997 On MouseUp, Sans Walk Gallery, London, UK, 1996 Edinburgh Film Festival, Scotland, 1996 VideoFest Multimedia Exhibition, Podewil, Berlin, Germany, 1996 VideoBrasil, Sao Paolo, Brasil, 1996 Pandaemonium Festival,...
  • ...mination - aspects of seriousness in games“, lecture, Media & Design Academy, Genk (BE) „Umake – Die Unmöglichkeit des Machens, Videoclips in Youtube“, Workshop/Seminar, Art School Sint-Lucas, Gent (BE) „Public Device Art“ (seminar/workshop), Kunsthochschule Kassel...
  • ... developments, including Silicon Valley rhetoric and AI hype. She has been a resident artist with moving image organisation videoclub during which time she produced an interactive online artwork ‘We are not target practice’ that explored the risks of...
  • 1991 – the character of the programme has become more angular than before; there are more works that irritate in form and content, more documentaries that ry to find an innovative formal language for exciting topics, surprisingly more works that use
  • VideoFest `93 had more to offer than ever before. On the one hand we offered a core programme of the usual high quality. On the other hand we can now boast greater space for all activities – the programme, installations, market, conferences, special showings, and so...
  • ... series, N.Y.C., USA. Chair for the series of the international academic conferences with ID.Net, Oxford, UK: Digital Arts Videogame Cultures Cybercultures Digital Memories Editor of several volumes in the area of creative arts and new media with Brill,...
  • medi@terra 2006 -
    ...medi@terra festival dedicates its 7th edition to videogames and the crucial role they play in today’s digital culture. The fields affected by videogames have multiplied, forming a platform with numerous applications in different areas of reality: Within the last years...
  • ... Kirschner. Made his first physical experiments in 1975. He will always be happy and grateful that his brother showed him videogames back home in Vienna, Austria where he also attended University before his studies at the Academy of Media Arts Cologne....