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  • ...Donald Kuspit and Lourdes Cilleruelo and Félix Duque and William V. Ganis and Van Van Proyen and Peio H. Riaño, ed. ARTE DIGITAL Y VIDEOARTE: TRANSGREDIENDO LOS LÍMITES DE LA REPRESENTACIÓN. Madrid: Circulo de Bellas Artes, 2020.
  • ...Interactive installation with a digital mirror (videocamera + retro-projected screen mirror-shaped) reflecting the face of the visitor standing in front of the mirror. The image is focussed when the visitor stand up to observe the mirror and disappear when the visitor...
  • Kunstfrühling 2014 -
    ... Mittels eines Systems von Datentransformation und –übersetzung, das in der Erschaffung von Klang- und 3D-Skulpturen sowie Videodokumentationen kulminiert, erstellt Mercado Verbindungen zwischen organischer und digitaler Welt. Zur Anwendung kommen DNA,...
  • Book of Shadows -
    ... Osnabruck, Germany, 1997 On MouseUp, Sans Walk Gallery, London, UK, 1996 Edinburgh Film Festival, Scotland, 1996 VideoFest Multimedia Exhibition, Podewil, Berlin, Germany, 1996 VideoBrasil, Sao Paolo, Brasil, 1996 Pandaemonium Festival,...
  • ...mination - aspects of seriousness in games“, lecture, Media & Design Academy, Genk (BE) „Umake – Die Unmöglichkeit des Machens, Videoclips in Youtube“, Workshop/Seminar, Art School Sint-Lucas, Gent (BE) „Public Device Art“ (seminar/workshop), Kunsthochschule Kassel...
  • ... developments, including Silicon Valley rhetoric and AI hype. She has been a resident artist with moving image organisation videoclub during which time she produced an interactive online artwork ‘We are not target practice’ that explored the risks of...
  • 1991 – the character of the programme has become more angular than before; there are more works that irritate in form and content, more documentaries that ry to find an innovative formal language for exciting topics, surprisingly more works that use
  • VideoFest `93 had more to offer than ever before. On the one hand we offered a core programme of the usual high quality. On the other hand we can now boast greater space for all activities – the programme, installations, market, conferences, special showings, and so...
  • ... series, N.Y.C., USA. Chair for the series of the international academic conferences with ID.Net, Oxford, UK: Digital Arts Videogame Cultures Cybercultures Digital Memories Editor of several volumes in the area of creative arts and new media with Brill,...
  • medi@terra 2006 -
    ...medi@terra festival dedicates its 7th edition to videogames and the crucial role they play in today’s digital culture. The fields affected by videogames have multiplied, forming a platform with numerous applications in different areas of reality: Within the last years...