Archive Search

  • ...mination - aspects of seriousness in games“, lecture, Media & Design Academy, Genk (BE) „Umake – Die Unmöglichkeit des Machens, Videoclips in Youtube“, Workshop/Seminar, Art School Sint-Lucas, Gent (BE) „Public Device Art“ (seminar/workshop), Kunsthochschule Kassel...
  • ...Baudrillard, Jean. Videowelt und Fraktales Subjekt In Aisthesis. Wahrnehmung heute oder Perspektiven einer anderen Ästhetik, edited by Karlheinz Barck, 252-264. Leipzig: Reclam, 1991.
  • ... developments, including Silicon Valley rhetoric and AI hype. She has been a resident artist with moving image organisation videoclub during which time she produced an interactive online artwork ‘We are not target practice’ that explored the risks of...
  • Kunstfrühling 2014 -
    ... Mittels eines Systems von Datentransformation und –übersetzung, das in der Erschaffung von Klang- und 3D-Skulpturen sowie Videodokumentationen kulminiert, erstellt Mercado Verbindungen zwischen organischer und digitaler Welt. Zur Anwendung kommen DNA,...
  • 1991 – the character of the programme has become more angular than before; there are more works that irritate in form and content, more documentaries that ry to find an innovative formal language for exciting topics, surprisingly more works that use
  • VideoFest `93 had more to offer than ever before. On the one hand we offered a core programme of the usual high quality. On the other hand we can now boast greater space for all activities – the programme, installations, market, conferences, special showings, and so...
  • ... series, N.Y.C., USA. Chair for the series of the international academic conferences with ID.Net, Oxford, UK: Digital Arts Videogame Cultures Cybercultures Digital Memories Editor of several volumes in the area of creative arts and new media with Brill,...
  • ... Datenerfassung und Telekommunikation. Weibel, Kriesche, Adrian, Mark, Tanterl, Ruprechter, Schnell In Closed Circuit Videoinstallationen, edited by Slavko KacunkoBerlin: Logos, 2004.
  • medi@terra 2006 -
    ...medi@terra festival dedicates its 7th edition to videogames and the crucial role they play in today’s digital culture. The fields affected by videogames have multiplied, forming a platform with numerous applications in different areas of reality: Within the last years...
  • ...Kac, Eduardo. Das Internet und die Zukunft der Kunst: Immaterialität, Telematik, Videokonferenzen, Hypermedia, Networking, VRML, Interaktivität, Bildtelefone, Künstlersoftware, Telerobotik, Mbone und darüber hinaus In Mythos Internet, edited by Stefan Münker and...