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  • ... topology as one is timed and mining path traced. The tracing of the audience in space is constant while new data (sounds, digital video and stills) being ingested by the "body" while in therenovated mine space. Online, people will be able to create their...
  • ... in the ‘life' sciences and technology with changes in culture, society and language. Her work is mainly in time-based and digital media, intricately re-working and re-processing to creating powerful contemplative spaces and strong visual aesthetics that...
  • ... from across the country by 30 artists in a range of media, including painting, sculpture, photography, installation, video, digital, and performance art. It features established artists such as Jenny Holzer, Barbara Kruger, Tony Oursler, and Cindy Sherman,...
  • ..... his artistic development between research in the humanities, multi-sensory engineering and collaborative practice in the fields of digital art and theatre ..
  • Room for Manoeuvre -
    ... while at the same time artists are becoming much more versed in understanding the limitations and the potential of digital and other technologies as artistic means.
  • ... of this fiction of interacting with information-landscapes, KR+cF creates simple visual metaphors outlined on the DWTKS Digital Landscape. A spatial-interactive feature allows the user to 'immerse' himself into each knowbot. The data...
  • ... obras hace referencia a las analogías existentes entre aquello producido por el inconsciente y lo fabricado por la tecnología digital. Haciendo uso del pixel, la falla, el recorte, la falta de precisión, la repetición y otros elementos de error y azar como...
  • ... of Lapland in the department of Audiovisual Media Culture majoring on Media Studies with theses "Marginal Status in Digital Culture", where the main purpose was to analyse deeper the new informatical society in the angle of its reflections to art...
  • ..."make-A-move" is a site-specific, responsive, screen-based installation involving two encased flat screens, digital animation, software design, and physical interaction. Two automated portraits - a female and a male subject photographed by the artist - react to the...
  • ... collage, now viewers navigate between condensed stations of the storyline using wireless data goggles (HoloLens). Digital holographic miniatures and scenarios unfold, intertwining with the real surroundings. In contrast to the atmosphere of the...