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Man as 'Aggregate of Data': What Computers should not do.
2019
van der Meulen, Sjoukje and Max Bruinsma. Man as 'Aggregate of Data': What Computers should not do. AI & Society 2, no. 34 (2019): 343-354.
Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History Games" im Rahmen der "Games Convention 2002"]
2002
Computerspiele Museum Berlin and Verband der Unterhaltungssoftware, ed. Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History Games" im Rahmen der "Games Convention 2002"]. Berlin: Computerspiele Museum, 2002.
Handbuch Medien: Computerspiele: Theorie, Forschung, Praxis
1999
Fritz, Jürgen and Wolfgang Fehr, ed. Handbuch Medien: Computerspiele: Theorie, Forschung, Praxis. Bonn, DE: Bundeszentrale für Politische Bildung, 1999.
Künstler für fünf Minuten
1997
Grau, Oliver. Künstler für fünf Minuten c´t Magazin für Computertechnik , no. 6 (1997): 104-108.
Verlust des Zeugen: Das lebendige Werk
2000
Grau, Oliver. Verlust des Zeugen: Das lebendige Werk In Metamorphosen: Zur Veränderung der Gedächtnismedien im Computerzeitalter, edited by Götz-Lothar Darsow, 101-121. Stuttgart, Bad Cannstatt: Fromann-Holzboog, 2000.
"Public Space of Knowledge: Artistic Practice in Aesthetic Computing." In Aesthetic Computing, edited by Paul Fishwick, MIT Press, Cambridge, 2006. Leonardo Review of Aesthetic Computing 2007
2006
Fleischmann, Monika and Wolfgang Strauss. "Public Space of Knowledge: Artistic Practice in Aesthetic Computing." In Aesthetic Computing, edited by Paul Fishwick, MIT Press, Cambridge, 2006. Leonardo Review of Aesthetic Computing 2007 In Aesthetic
Aesthetic Computing.
2006
Fishwick, Paul, ed. Aesthetic Computing.. Vol.1. ISBN 0-262-06250-X, Leonardo Book Review th ed.Cambridge: MIT Press, 2006.
Nature and Origins of Virtual Environments: A Biographical Essay
1991
Ellis, S. R.. Nature and Origins of Virtual Environments: A Biographical Essay Computing Systems in Engineering 2, no. 4 (1991): 321-347.
Simulation: Digitization, Interaction: The Impact of Computing Arts
1987
Penny, Simon. Simulation: Digitization, Interaction: The Impact of Computing Arts Artlink 7, no. 3/4 (1987).
An Evolutionary Approach to Synthetic Biology: Zen in the Art of Creating Life
2003
Ray, Tom. An Evolutionary Approach to Synthetic Biology: Zen in the Art of Creating Life In Advances in Evolutionary Computing, edited by Ashish Ghosh and Tsutsui Shigeyoshi, 479-517. Berlin, Heidelberg, New York: Springer, 2003.
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