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Sugar ´n´Spice: Sensory Overload in Long Beach
1993
Curtis, Cathy. Sugar ´n´Spice: Sensory Overload in Long Beach Los Angeles Times (April 1993): fl4.
Pain Games. Pain as sensory stimulus in the context of videogame-based digital art
2007
Waelder, Pau. Pain Games. Pain as sensory stimulus in the context of videogame-based digital art artnodes , no. 7 (2007): 61-70.
O instrumento ludico ou o sentido dos sentidos
1999
Fleischmann, Monika. O instrumento ludico ou o sentido dos sentidos In Conferencia Internacional sobre Technologias e Mediaco. Real vs. virtual, edited by Jose Braganca de Miranda, 365-371. Lisboa: Ediciones Cosmos, 1999.
Das Netz, das fühlen Kann / The Sentient Net
1996
Ascott, Roy. Das Netz, das fühlen Kann / The Sentient Net In Ars Electronica Center, Museum der Zukunft / Museum of the Future, edited by Hannes Leopoldseder, 64-71. Linz: Ars Electronica Center, 1996.
Sentient: A Social Media Environment as a Conscious Living System
2021
Moore, Lila and Owen Fender. Sentient: A Social Media Environment as a Conscious Living System Proceedings of EVA London 2021 (July 2021): 247-253.
Art Interactif, corps couplé et sentiment post-biologique
2001
DOMINGUES, DIANA MARIA G. Art Interactif, corps couplé et sentiment post-biologique In Dialogues Sur L'Art et La Technologie, edited by Edmond Couchot, 123-138. Paris: L'Harmattan, 2001.
O Sentir Eletrônico
1994
DOMINGUES, DIANA MARIA G. O Sentir Eletrônico Revista Fórum Bhz Vídeo, Ed. Littera Maciel 2 (1994): 32-40.
Media Art needs Histories and Archives
2008
Grau, Oliver. Media Art needs Histories and Archives In The 5th Seoul International Media Art Biennale, edited by Seoul Museum of Art, 23-25 and 36-50. Seoul, Korea: Seoul Museum of Art, 2008.
ISEA 2019 - Lux Aeterna
2019
Roh, Soh Yeung and Namhee Park, ed. ISEA 2019 - Lux Aeterna. Seoul: Art center Nabi, 2019.
Ars Electronica-Lifescience
2000
Melanitis, Yiannis. Ars Electronica-Lifescience SEPE magazine 11 (June 2000).
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