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  • Gauthier, Jean-Marc. Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web. Burlington,MA/Oxford(UK): Focal Press, 2005.
  • American digital artist. His work has been exhibited at a variety of national and international venues including the Museo Nacional Centro de Arte in Spain; the Laguna Art Museum in Laguna Beach, California; the Museum of Modern Art in New York,
  • "I am a silicon valley unicorn. I make software art. I communicate between engineers and artists. I think a lot about issues of programming for non-programmers. I am best known for my generative computational aesthetics for Disney's TRON:Legacy. My
  • Roc Parés Burguès (Mexico, 1968. Lives and works in Catalonia since 1983). http://roc-pares.net Professional profile • Researcher of the Interactive Communication Group of DigiDoc, UPF. • Professor of Interactive Communication and Media Arts:
  • Andres Burbano and Paul Thomas. Between punched film and the first computers, the work of Konrad Zuse. In Relive : Media Art Histories, edited by Sean CubittCambridge, Mass.: MIT Press, 2013.
  • Artist film-maker whose current work centres on watery places such as rivers, estuaries and coastal zones. She uses a process-based dialogic methodology informed by écriture féminine to explore the interrelationship between bodies and forgotten,
  • Irena Paskali was born 1969 in Macedonia, she currently lives and works in Cologne, Germany. Before studying at the Academy of Media Arts Cologne, where she finished her Master of Arts in 2007, she graduated from the Academy of Fine Arts Skopje. The
  • Rust, Stephen and Salma Monani and Sean Cubitt, ed. The Ecocinema reader: Theory and Practice. New York: Routledge/Amercian Film Institute, 2012.
  • Brea, José Luis. Las 3 eras de la imagen - Imagen-materia, film, e-image. Madrid, Spain: AKAL, 2010.
  • Laurence, Robin. Photos, Film Capture Surrey's Non-Identity Georgia Straight paper (British Columbia, Canada) (September 2, 2004 2004).