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  • Ryszard W. Kluszczyński, 2011: "Monika Fleischmann and Wolfgang Strauss undertook their joint, creative actions in combined fields of art and science in late 1980s. (...) We can say that the art of Fleischmann and Strauss has developed in parallel
  • Sturman, David J.. A Brief History of Motion Capture for Computer Character Animation .
  • Freakpedia
    he restrictions that succeed the participation in collaborative systems in the cyberspace – specially through the Internet and the virtual encyclopedia Wikipedia – inspired the web art project Freakpedia developed by Edgar Franco and Fabio Oliveira
  • Pupil
    Pupil is an album dedicated to the non-human animals that accompany us in life, to the distance, to the learning of a language that is not one's own, that babbles. It is composed with different digital techniques that include but are not limited to
  • The computerised light installation 'Dialogue in Transition' employs the transitory character of the 110-meter-long “netwalk” of the EnBW building in Stuttgart, which connects all parts of the complex. Twelve 35 cm-high light sticks with white LEDs
  • Smith, Steven and Mario O. Bourgoin and Karl Sims and Voorhees, Harry. Handwritten Character Classification Using Nearest Neighbor in Large Databases IEEE Transactions on Pattern Analysis and Machine Intelligence 16, no. 9 (September 1994):
  • The leading theme of the WRO 01 Biennale, SCREENS expresses the character of the media art's present state. On one hand it seems appealed by fast development of cognitive horisons and expression of new communication spaces, and on the other
  • Can you see me now? -
    Can You See Me Now?draws upon the near ubiquity of handheld electronic devices in many developed countries. Blast Theory are fascinated by the penetration of the mobile phone into the hands of poorer users, rural users, teenagers and other
  • Fluctuating between the worlds of early Baroque and late Ming/early Qing eras, the project explores a rather brief yet multi-faceted period of enlightened dialogue between Europe and China. Although characterised by a respectful scientific exchange,
  • PlaceWorld is an embodiment of a physical electronic landscape (eSCAPE) that explores the potentialities of a new interaction paradigm: augmented virtuality. It was developed as an eSCAPE demonstrator in partnership with the European ESPRIT i3