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  • Acoustic Environment -
    A collection and exhibition of a disparate yet representative array of machine sounds, analogous to the collection and display of zoological 'samples'. Developed in colaboration with Gary Warner.
  • The Bush Soul (#1) -
    Bush Soul # 1 is the first work in a series of three interactive art installations that explore the role of human presence in a world of artificial life.

    (Rebecca Allen)
  • Landscape Painting as Counter Surveillance of Area 51Artist: Joel SlaytonComment:
  • LAB002:Twelve -
    LAB002:TwelveArtist: Chris HalesComment:
  • THE DOLLY CLONES

    Tilllie, The Telerobotic Doll
    1995-1998
    http://www. lynnhershman.com/tillie

    and
    CybeRoberta
    1970-1998
    http://www.lynnhershman.com/doll2/


    These two telerobotic dolls share information and vie for images to...
  • the beehive -
    In a floot
    of information
    words and pictures
    seem to lose
    their credibility.

    Does
    the culture
    disappear
    in the media
    society? -

    The beehive is a internet based project creating a web of thoughts. 32 animated and/or interactive...
  • In Conversation -
    A www/street intervention. When live and located, "In Conversation" provided the means for people in the street (or gallery), and users on the Internet to engage in a live dialogue with each other. The work aimed to examine the boundaries and social...
  • Stanze -
    "Stanze" is composed by a video-camera and a back-projected screen located in a void room. The camera is located at the top center of the screen. The observer has freedom to move around the room and several observers can interact with the artwork....
  • Solve et Coagula is primarily an attempt to give birth to a new life form: half digital, half organic. Through a multisensorial, full duplex sensory interface the installation networks the human with an emotional, sensing and artificially intelligent...
  • In TRANS-E digital technologies provide us with an electronic ritual. Bodies connected by interfaces dialogue with computer electronic memories and can experience "virtual hallucinations" in real time.

    These "hallucinations" are managed by neural...