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Harewood
2008
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2008
In June 2008 a webcam was installed overlooking Harewood House’s classical ‘Capability’ Brown landscape. The webcam is transmitting and recording images at the rate of a pixel a second so that a whole image represents the previous 21.33 hours. Each
The Naked Bandit in the Theatre of Visibilities. Control, Attention and Performance in Recent Projects by Knowbotic Research
2010
Broeckmann, Andreas. The Naked Bandit in the Theatre of Visibilities. Control, Attention and Performance in Recent Projects by Knowbotic Research Knowbotic Research (online) (2010).
Glenlandia
2005
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2006
From September 2005, a webcam will be transmitting images of Loch Faskally, Perthshire, Scotland from the FRS Research laboratory, Faskally. This webcam will be harvesting images pixel by pixel, second by second and day by day over the course of
Seascape
2009
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2009
SEASCAPE consists of a series of gradually unfolding digital seascapes created using imagery captured by webcams installed at five key coastal vantage points between Margate and Portsmouth. Sited at each location for up to a year before the start of
Human Browser
2004
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2007
A human being embodies the World Wide Web Human Browser is a series of Wi-Fi performances based on a Google Hack, where the usual technological interface is replaced with the oldest interface we know: the human being. Winner of the Share
Baneful Medicine
2019
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2019
Event: Baneful MedicineInstitution: Anya and Andrew Shiva GalleryComment:
Baneful Medicine
2018
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2018
Event: Baneful MedicineInstitution: Cooper UnionComment:
Dimensionalization Studies
1994
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1998
Dimensionalization Studies began as an informal collaboration between computer vision researchers and those of us building the stereoscopic camera rig for the See Banff Kinetoscope project, at Interval Research in 1993. The computer vision
Archeology of a Mother Tongue
1993
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1993
A virtual reality murder mystery - part movie, part performance - was created at The Banff Centre for the Arts in Canada, in collaboration with Michael Mackenzie. It is an immersive interactive narrative piece. It combines interactive computer
PICO
2004
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2005
We are working to create a new type of human-computer interface, called PICO, by combining some of the usability advantages of mechanical systems with the abstract computational power of modern computers. Long before modern electronic computers were
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